Excellent graphics, good concept and atmospheric music.
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Belly of the Beast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #82 | 3.464 | 3.464 |
| Theme | #105 | 3.893 | 3.893 |
| Game Design | #118 | 3.500 | 3.500 |
| Overall | #143 | 3.405 | 3.405 |
| Graphics | #164 | 3.643 | 3.643 |
| Fun | #288 | 3.036 | 3.036 |
| Audio | #333 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Hero of the story is a vessel diving deeper and deeper. Players will also dive deep into the narrative to solve a mystery.
Did you write all the code and made all the assets from scratch?
We used one package for FX particle effects, and a free audio library song from youtube. All other assets were created from scratch for this game jam.
Comments
Yeees! I thoroughly enjoyed the music, which complements the surroundings perfectly. The inclusion of the riddle was a creative touch. Needed something to scare me or something but so far an awesome submission.
Great job on the models and the atmosphere. Maybe you could add a note or some indication for the player because at the beginning the game was not very straightforward.
Thanks for playing. Sorry it was a little confusing at first. Hopefully it started to come together as you collected the riddle. I think my mistake was putting all that info in the itch page rather than the actually game. I'll definitely have to add a tutorial section or something in the game to help explain the goal. Glad you like the environment.
Loved the concept and the gameplay. The music was intense.. I was freaking out that there will be a monster or sea creature coming out any time .. thrilling .. very fun game
Weird game, to be honest… I didn’t really understood what’s happening here, lol. Music adds some tension that isn’t really here actually, sound design… where, it doesn’t exists. Controls feels nice, but sound is lacking sadly. Gameplay isn’t bad, but nothing more, really (says me, the person who just made some first person platformer). Fits theme perfectly tho.
The depths of life!
Things I enjoyed ✔️
- The story was great! (I got the riddle!)
- The ambience was fantastic! Not only the audio, but the actual scenery itself!
- The gameplay I thought was going to be difficult was relatively easy!
Things I would like to possibly see with your title. 🤷♂️
- Maybe make it so those flower like enemies bloom out a little slower, it was very difficult to dodge.
- The movement felt a little basic, maybe having some enemies could help? Not quite sure.
Overall 📓
Great work on this game! I had fun playing it, and I love this idea of telling a story! I cant wait to see what other games you make in the future!
Being able to look at the next orb directly is an interesting idea, since it's easy to get disorientated in the level
I like how despite having the control to look at the next orb directly, most of them are placed in a way that you have to navigate around obstacles to collect them, so it isn't boring
I like the models, such as the red jump scare things (don't know what it is exactly), which is disgusting, but I guess is expected inside a belly
Good game!
Nothing special but nothing bad either. Was quite fun to play. Hope you get to 20 ratings def. deserved to exist in the jam good job! :)
The visuals are cool. I loved the music. It matches with the environment. Riddle part was creative. Good job!
Can I just say right off the bat, the F key to point to the orb is genius. Genius. Immediate 5 star innovation. Every game like this should have a key like that, thank you for saving directionally-challenged people like me. Graphics were pretty good, each environment was interesting so you didn't get bored exploring, the game had its challenges but was never too difficult.I think the music have been better, it's a little intense for an otherwise relaxing, immersive experience. Very solid game all around though, I had a great time playing it and I finished it! I'm curious as to what happened if you got the riddle wrong.
Thank you for all your positive comments and feedback. Glad to hear the F key was helpful, I went back and forth quite a bit on how to accomplish that sort of guiding system, so hopefully it turned out useful. I'm getting a lot of comments on the music and the sound effects, because it was obviously lacking. I don't have much experience with sound other than going to freesound.org... lol, so if you have any advice on the best ways to approach it, that would be awesome. Thanks again.
90% of my sounds are from there too LOL it's a game jam paradise.
In terms of music, what you can do is look up copyright free music on YouTube and convert a song that really matches the style of your game to an mp3 and put that in. That's how I got the four soundtracks for my game, there's a ton of great indie stuff there :)
Interesting game... I liked the riddle part, and uncovering the messages to the riddle.
Hey... it is an experience... the gameplay is simple and effective, no need to reinvent the wheel if not needed, but with wonderful execution. one complaint I'll have is that I was a few lines in and meant to pause to read new ones, so I pressed ESC and it closed without any warnings/confirmations. besides that one thing, the game worked really well and the built atmosphere was very good. Good job!
Thank You! I appreciate you taking the time to play the game even after the accidentally force quit. That means a lot, especially coming from a fellow dog with headphones, haha. I'm not sure how we missed adding some sort of confirmation before exit, but thank you for catching that and bringing it up to us. Glad you like the game besides that.
The visuals are great! The environment looks grand and makes you feel like you're... in the belly of the beast? Unfortunately, my keyboard's arrow keys are busted so I couldn't really finish the game (I got some progress using only the aiming from the F). Maybe you could add control configurations, or allow both arrows and wasd movement. Though, looking at some gameplay, I bet the game has a lot to it. Great work!
Really cool and unique concept here! The environment was well executed and definitely gives you the feeling of being inside something - and yes, I played all the way through so I know what that thing is 😉 Really great entry. If I had a wishlist of things to add it would be the ability to rotate/roll the camera, and maybe add some more sounds for extra atmosphere. I have to admit, I was a big dummy for a bit and got so caught up exploring that I completely forgot you could press F to locate the next hint! Luckily for your amusement you can watch it below in my gameplay video playthrough 😂
Haha, that was actually really enjoyable watching you play! thanks for sticking it through to the end. I wish I would have had some more time for the sound design because that definitely was lacking as far as the game experience and player feedback. I really appreciate your comments and thanks for taking the time to record that video. Sounds like you might be the only one who has solved the riddle so far!
I was really enjoying this for a while, the underwater exploration was very atmospheric and controlled well, and it was always easy to know where I should be going. There were some interesting cutscenes as the character used these old machines to transform, and the camera got a little tight and hard to see at the end, but thanks to the F key the navigation was still simple. A collect sound for the orbs would have been a nice touch to add some player feedback.
The whole thing kind of fell flat at the end, where I was presented with a wall of words and a text entry box and no idea what the game expected of me. I wasn't even given a failure notice on entering the wrong answer that would have helped me be confident that the text recognition was working at all. Ultimately I spent almost 10 minutes trying different answers before giving up in frustration with a sour taste in my mouth.
Thanks so much for playing and for the honest feedback. Glad to hear you liked the environment and the game mechanics. It's definitely sad to hear that the ending didn't land like I had hoped it would. Its good to hear where we can improve our design for the game experience. This was my first jam so hopefully I can just keep getting better as I learn for the next ones.










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