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Being able to look at the next orb directly is an interesting idea, since it's easy to get disorientated in the level

I like how despite having the control to look at the next orb directly, most of them are placed in a way that you have to navigate around obstacles to collect them, so it isn't boring

I like the models, such as the red jump scare things (don't know what it is exactly), which is disgusting, but I guess is expected inside a belly

Good game!

Thanks for your positive comments and feedback.  I went back and forth on having the guiding system because I was afraid it would get boring, but I'm glad to hear that it was still fun.