noted, thanks for the honest feedback.
the door mechanic was just a quirk i had in mind but i understand it can be painful on low sensitivity. the text also speeding too fast made you miss some dialog about what to do next. i prefer to indirectly tell goals to the player instead of using pop up menus for objectives or what not, i personally think it makes the game more organic. so, yes, there is more to brushing teeth, maybe my design wasn't so thoughtful.
evanciao
Creator of
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I'm currently at 10 ratings and I will share ratings with anybody that rates back here.
Thank you for helping!
https://itch.io/jam/brackeys-10/rate/2227887
Loved your game! Here's mine if you'd like to check it out : https://evanciao.itch.io/dreamweaver. It's more on the soft side and animal crossing style.
I really loved the art style and the aesthetics of the game. The combat was solid but I wished the fov was a little bit higher ( to accomodate the fast paced gameplay) and that the movement was more like quake's (so airstrafing, ...). I found the rocket jumping incosistent and I think the issue is the lack of air control. Other than that the game truly is amazing! I loved the strange characters and their dialogs and the more easter eggs ones (like the revenge seeking tree for instance). Keep up the good work!
Let's review each other games and rank up those ratings!
If you'd like to give my entry a shot you can find it here : https://evanciao.itch.io/dreamweaver.
It's a cute dream exploration game in the style of animal crossing.





