noted, thanks for the honest feedback.
the door mechanic was just a quirk i had in mind but i understand it can be painful on low sensitivity. the text also speeding too fast made you miss some dialog about what to do next. i prefer to indirectly tell goals to the player instead of using pop up menus for objectives or what not, i personally think it makes the game more organic. so, yes, there is more to brushing teeth, maybe my design wasn't so thoughtful.