Wow its insane you made that in just a week! That is definetly professional Territory :D awesome humor, nice choice of Music fitting visuals i just liked it overall
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Diving Deeper Into Madness (demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #14 | 3.964 | 3.964 |
Graphics | #34 | 4.214 | 4.214 |
Overall | #57 | 3.673 | 3.673 |
Audio | #59 | 3.679 | 3.679 |
Game Design | #103 | 3.571 | 3.571 |
Fun | #163 | 3.357 | 3.357 |
Theme | #352 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to increase your madness level (dive deeper into madness) by using your revolver to land hits on your enemy to increase your damage potential. You have to follow up your revolver shots with guns that do more damage fast before your madness level decreases
Did you write all the code and made all the assets from scratch?
99% of the code was written by me except a dither shader and a vertex wobble shader. All the models are made by me except the heart used for the health bar which was made by neshallads on sketchfab. Sound/music is from pixabay and freesounds.com.
Comments
I really loved the looks of the game! The shaders were amazing and overall the game fit the theme pretty well, a pause menu would also be nice but that's the only thing I lacked.
Very good game! The visuals are awesome and you choose well the music. The only that i would suggest is to make to combat mechanic more clear, on the tutorial you only have the plataformer info and that's it.
Absolutely loved this game and its style and comedy. Some suggestions I have for the game:
- Maybe a clearer tutorial and including a simple boss to fight, as well as explaining how the madness meter works.
- The option to go back to the tutorial level from the main menu
- A pause menu
- Making the bosses easier and more clear as to how to defeat
If you decide to update this game in the future, I would love to play it again! It is a really cool idea and I would love to fight more bosses, talk to characters, and parkour more!
Definitely valid criticism. My idea was to add a simple bossfight with some weaker enemies at the end of the tutorial(to explain the madness mechanic) but making the other bossfights took a lot of time so the tutorial was kind of rushed. I might update the game in the future but it's most likely not gonna happen because I am already in the middle of working on another game.
I love the aesthetic and meta comedy, but I feel like the bosses have too much health, since I can't see the health bars going down, and I got really confused going into a boss battle because there were no lower level enemies to fight off, and you start the game with all of your weapons. Sometimes there was this performance bug where whenever I move or turn the framerate drops to around 5 fps and returns to normal when I stand still. This only seems to happen half the time though. I would also like to look all the way down so I don't have to turn around to not lose all my momentum when rocket jumping. I think the only other thing is to increase the FOV and add a small bit more midair movement control. I do weirdly love the world and the random characters in it, and I think that this would do really well as a bigger game. With more stuff to do, I would sink many hours into it.
Awesome game! I really love the art style, and it's cool to see another person who uses Unreal Engine lol. The fourth wall breaks and other jokes were hilarious and I really liked the overall insane vibe of the game. The camera shakes were a bit disorienting, and the fov felt a bit too zoomed in, but overall I really loved it! Really good job!
Very cool game, I had awesome trip! Also, first unreal game I played, and it is realy good to see what other engines can do. Like your humor a LOT! I think is funnies I played. Keep great work!
Yeah and it's especially bad when you are making a ps1 styled game since people would just think the game is badly optimized. I was going to switch it to forward shading so more people can run it but that would require me to recompile shaders and I was already running out of time so I just decided to go with deferred.
It's actually a cool idea. My main problems were just, that my pc really started to get hot and that the triple-jump (?) somehow did not really work for me. So not sure, just played the tutorial and once reached the mouse/s.
So based on that, just can say, it seems to be a real crazy world (hooligans, imposter mouse, police guy :-D ) and the whole style looks very nice.
So far a cool entry, and maybe if you optimize and make controls a bit easier in future looking forward to play it again :-)
Thanks for the feedback :) There is no triple jump in the game you can do a double jump. As for optimization I couldn't really do much since Unreal 5 is really bloated compared to unity and godot and it doesn't work well with older gpus and the things I could do would take too much time so it's not worth it when making a jam game.
Ok, no worries. I just thought i've read that before the last jump in the tutorial somehow or so. It just disappeared pretty quickly as i died.
Guess I'm just too bad in such kind of games :-D
But i tried rating it as good as possible, as if i would have played it longer, because read the other comments, and seems others didn't struggle that much with the controls.
A adore the aesthetic here. Visually and thematically, this game is a 10. The atmosphere in some sections is truly top tier.
Where I think the game could use a little more attention is in its movement and combat.
I think the player could benefit from a slightly higher movement speed, and I think enemy projectiles could be slowed down just a bit. A field-of-view setting would also be a nice addition.
Over all, I very much enjoyed your submission, thank you.
Yep, this game tells exactly how I felt during this game jam and how mentally unstable made me. Good work!
Best Style Yet?!
Things I enjoyed ✔️
- I love the graphic style you chose! It feels great on the eyes!
- The movement feels very clean and I enjoy navigating around the environment.
- I love all the npcs especially the one that "is so cool".
Things I would like to possibly see with your title. 🤷♂️
- Honestly all I can think of is maybe just polishing, like adding a arm to shoot the weapons.
- I did notice with the bosses it is hard to get your meter up to do damage to them.
Overall 📓
I enjoyed my time playing your game. You did a great theme job for this title! It felt realistic yet retro at the same time! It feels like your in a dream, and I love that! Great job on this game! You should feel proud of it!
I really loved the art style and the aesthetics of the game. The combat was solid but I wished the fov was a little bit higher ( to accomodate the fast paced gameplay) and that the movement was more like quake's (so airstrafing, ...). I found the rocket jumping incosistent and I think the issue is the lack of air control. Other than that the game truly is amazing! I loved the strange characters and their dialogs and the more easter eggs ones (like the revenge seeking tree for instance). Keep up the good work!
I appreciate the distinct and enchanting visuals within this game. The aesthetics create a surreal and dreamlike experience, immersing you in a mesmerizing world. I thoroughly enjoy the witty dialogue, which adds a touch of humor to the experience. Good job!
i like how unique and charming the visuals look in this game. Everything looks so trippy and its like youre in a fever dream, i really like it! the dialogue is pretty funny as well. It might take a while for you to get used to the player movement, but the overall concept is great!
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