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Deepend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #101 | 3.500 | 3.500 |
Game Design | #107 | 3.556 | 3.556 |
Fun | #132 | 3.444 | 3.444 |
Overall | #252 | 3.194 | 3.194 |
Innovation | #317 | 2.889 | 2.889 |
Graphics | #444 | 2.889 | 2.889 |
Theme | #491 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a diving mechanic that lets you phase through "pools" (basically you have to dive into a pool or it acts as a floor)
Did you write all the code and made all the assets from scratch?
Not really. Most of the sound effects are reused from previous games, and some scripts like the movement are just updated versions of ones from previous games. Other than that its all new.
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Comments
Nice controls, quite hard so I couldn’t go very far, but the feeling is good !
Nice controls, quite hard so I couldn’t go very far, but the feeling is good !
the controls felt really satisfying, but the graphics could've used some work; it still kinda looks like an early prototype. but i like the mechanics of sliding/crouching to break stuff
very smooth gameplay at least the graphics is mid but i was good for my low end pc lol great mecanics and concept nice game
I love how simple a game can be and still be enjoyable, everything was decent but sadly i don't like these graphics but didn't take the fun away!
Starting off the movement was very smooth especially the sliding. Graphics was simple but nice to look at although the motion blur was a bit too much for me. The movement like I said was great but the gravity felt like it was too low but other than that I loved the game. Good job!
Wow! Trully amazing mechanics. Smooth movement. Cool graphics and sounds. Everything was perfect !
Feeling very judged lol. Wall running felt very satisfying. Good job!
I am a big fan of speedrunning type games so this was pretty cool! I love the implementation of stuff such as wall running and such but I had a few issues with stuff such as the glass breaking requiring high speeds and movement overall being too floaty. Could work on making movement more precise.
Nice work on the game however!
Very fun! Instructions could be better for the glass and door breaking.
It feels good when you move fast and go crashing/diving around.
Some design choices feel odd like having to dive to break glass when you are going at full speed, but the water diving is nice. It doesn't feel like it gels with the theme, but I like your music and the glass crashing effect.
The wall jumping feels a bit finicky at times, at the part just before you go to the barrages of doors, when you need to wall jump between two yellow walls, it feels like you always fall down if you keep on jumping from one wall to another. I made it through by simply jumping over and over at the left wall instead of from one to another.
Also, when diving, especially at the end of the game, a weird circle appeared on the center of the screen, like some sort of glitch.
Overall, interesting platforming movement.
Thank you for the feedback!
Huh, weird, I haven't ever seen a weird circle. Could be a problem on your end? Are you able to get a screenshot?
Edit: Ok I just tried replicating it. Does it only appear for a single frame when looking down? If so I think it is because of the player being a capsule, and the fact that when you dive the capsule gets smaller.
Yup it was for a very brief period! That’s probably what it was, though I just noticed on the final fall
pretty fun, gameplay kinda reminds me of only up and the movement kinda reminds me of karlson, great game though!
Really fun game, but it needs better instructions. Good job!
Wow i really enjoyed it