I complied it in inno setup. Don't worry, I'm not going to put a virus on a contest submission (talk about shooting myself in the foot). I formatted it as an exe for the sake of professionalism. If you need proof, I've received 13 ratings so far and no one's complained about getting malware.
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Oh, I figured out what I was doing wrong. I was stuck in the room with the key for the double jump chest. At first I couldn't figure how to open the chest so I figured I needed to come back for it later. I tried again, and this time I just mashed a bunch of keys until it opened. Now I have the ability. I was just being thick headed, but maybe add a button prompt over the chest in the future. Thanks for your help.
I can't get over how good this game looks. Over all it's a super solid game, but that aesthetic is just *kisses fingers* magnifique! I was also surprised at the depth and scale of the game considering the time limit. I have a feeling I'm gonna be pouring a lot more time into those other endings. Really great job, my compliments to the devs.
Yep, tried restarting. Like you said though, bugs and jams go together better than actual bugs and actual jam. I'll try it on a different computer and let you know if it happens again. I should mention though, other than that I really enjoyed the 30 seconds or so leading up to it. ;)
Top notch, that was great. Really cool mechanic, great art and animation, and a really nice delivery. Also a nice little homage to Super Hot. I hope this submission does well these next couple weeks!
Man, that made me so nostalgic for the early days of flash games. I really loved the pacing of the whole experience, it felt super fulfilling finally finishing the game. Aside from the abilities being unlocked at random regardless of which one you choose, I thought the game was really solid.
This game is flippin' beautiful. I love the subtle minimalism that's so deeply infused into every little corner. The story (all be it cryptic) was relatable and fit the aesthetic. I particularly loved the subtle use of changing, repeating, and exaggerated environments, as it really managed to sell home the feeling of oppressiveness and insecurity. From start to finish I loved it, and I hope it does well in the competition.
The vibes are strong with this one.
Very sleek execution in both visuals and design. All in all, this felt very professional and unhindered by its ambition. I hope this submission hits it big over the next couple of weeks.
Awesome, glad you got a kick out of it! You're right, I was wanting to create a randomizer system but time got a bit slim. I'm glad you think the game has potential though, thanks for playing. :)