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A jam submission

Rebels of the OrderView game page

Let there be Chaos!
Submitted by CreeperXD — 1 minute, 58 seconds before the deadline
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Play Jam game

Rebels of the Order's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#12542.0663.200
Game Design#14881.5492.400
Fun#15281.4202.200
Audio#15371.1621.800
Overall#15371.4202.200
Innovation#16101.1621.800
Graphics#16301.1621.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The people of an alternate world is fed up with The Order that enforces despotic laws which while managed to keep the world in order, are actually double standards just to keep The Order in power. The Chaos, founded by you and several other high-profile rebels, are everyone's last hope at ending the regime. To liberate the world means to get rid of The Order and to have The Chaos, hence I think it fits.

Did you write all the code yourself and made all the assets from scratch?
Code: no, the base are mostly from Brackeys' tutorials
Font: no, it's a pre-made font called "Boo City" (see credits)
Other aspects: yes

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Comments

Submitted

Nice game! It's an interesting take on the theme, and I liked it. My opinion is going to be pretty much the same as the previous ones you have here: It's kinda difficult to know when it is your turn, or when you have been hit, etc., unless all your attention is focused on the text, and even then it's not always that explanatory. 

So yeah, maybe adding a bit of fx or a bit of animation to your characters would be one way to go. Overall I think you did a pretty good job, and the story really seems interesting so I honestly would be interested to play a more polished version of your game if you ever expand on it.

-A.

P.S. It would be great if you could spare some time to go check out our game :) https://avocado-jam.itch.io/potion-panic

Submitted

Good job for your first game. Sort of like pokemon. As SilversMind said more player feedback is definitely needed.

Submitted

For a first game this isn't that bad, especially not one made in a week. It has focused gameplay and a story, which is more than I can say for my first ever game.

That said, what i feel this game really lacks is proper feedback to your actions, from simple things like hit effects to knowing when you could act or when your actions have cooled down.

Then there were the chaos effets that happened in the last battle, which I'm not sure is a thing that is automatic, or was activated via Chaos Explosion. While I don't mind getting a random effect each turn (and I appreciate the sheer amount of effects), due to the lack of feedback I had no idea what each thing did. Like, what does "chaotic softening" even mean?

Developer

Thanks for your comment!

You're right, feedback is almost non-existent in the game, which can be confusing at times. I'll put this higher on my priority list next time so I won't run out of time implementing it.

Now to explain about Chaos Effects due to lack of in-game feedback(below text may contain spoilers)

Chaos Effects happens every time after enemy's turn but before player's, which randomly applies either a buff to the player or a debuff to the enemy. Below is the full list of them:

Chaotic <EffectName>Actual effect
EnlargementPlayer MaxHP + 100
Blood supplyPlayer CurrentHP + 200
HardeningPlayer Defence + 75%
BloodlustPlayer Attack + 25
ShrinkingEnemy MaxHP - 100
(if their CurrentHP exceeds their new MaxHP, excess HP is trimmed)
Blood drainEnemy CurrentHP - 200
(if their CurrentHP is 200 or less, it's only reduced to 1, so they won't die from this)
SofteningEnemy Defence - 75%
NightmareEnemy Attack - 25

Thanks again for leaving constructive criticism!

Submitted

I try :)

Submitted

Nice first game!