Aww thats very kind of you to say. Dont tempt Bruins, he will 100% put it on steam with the slightest of pushes
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I like the concept. Intially didnt know how to control the game. I would say have the mouse indicator change when over enemies just so you can tell the player its a target. But very good potential for something more :D Well done
I actually had a tutorial complete and ready to go but in webgl the game crashed everytime on scene change so I had to remove it 2hrs before deadline D:
The collider bugs are being fixed for post jam build :)
Very fun short game. The bosses are super well designed I'd love to see the dev log for creating them. Did you start with an rpg idea and then make the bullet hell as the start is random haha!
Super short but random generation doesnt change the game too much if im honest. Overall good potential to be added too in the future. Good level design and enemy design would ++ it so much. Good work :D
This is very very very clever but super challenging. Probably the most unique game in the jam if im being honest. Theres not much in the way of hints so I couldn't finish it on stream but the game was fun!
SUPER CREATIVE AND INTERESTING MECHANIC! Played on stream and very much enjoyed it. Very short but has potential to be developed further and has a neat base concept and art direction with the 2D/3D shifting
Painful having to restart after each mistake but the game is very fun and has a charm to it. You need to add the pck file for the windows version to work aswell. Anyhow very good rat game :D
Very good polished game! Super enjoyed it when I played on stream. Asset usage was kinda basic but the gameplay and audio was great so well done :D Super super fun with the transitions and overall game.
Really liked it. The Ai soldiers kinda do nothing but the game and boss fights are fun. Good polish. I'd recommend the post processing lowered and for it not to affect UI as it makes stuff hard to see/read!
Yeah I was using the sprites on the tilemap as a collider, I shouldve manually done it or used a solid square sprite without transparencies as the collider uses mesh data which leads to the issues with game objects clipping places. Deffo going to fix it after the jam :D The goblin ai currently doesnt update targets if the enemy isnt moving which causes issues but I have a fix for it aswell hahaha. I very much appreciate you playing it so much!
Took a few times to get the hang of the gameplay but I very much enjoyed it. Does the bottom beats change randomly or is it set on each round? Deffo could see you taking this further with a boss round or something. Great entry :D
**Post Stream Note: I've finished the stream however I'll be still playing and reviewing games when I can :)
I'll be going through jam games on stream with my viewers and playing and rating them. If you'd like me to play your game to give feedback on stream I'd be more than happy to take a look :D if ya post them here.
Stream is at 6pm GMT +1
Haha balancing is an issue I agree. But its doable some of my twitch peeps were able to do it after a few attempts.
The collision issues (tilemap collider sucks) I'm fixing in the post jam build as well as goblins attacking AI! (Atm they dont attack new targets after killing their own target which adds to the difficulty sadly)/
Appreciate the play <3
Goblin King is about controlling your goblin kin who arent the smartest bunch.
This was hella fun to make. Theres a tutorial in the offline build but I couldnt get it to work on webgl for some reason. If ya have time I'd love for you guys to check it out.