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Colisan

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A member registered Feb 10, 2019 · View creator page →

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Did it in 284.61s without "the" cheat but with "a" cheat 😂


Very nice puzzles, the end was nicely challenging!

The gameplay is simple but it's very satisfying to do it super fast when you've understood every ingredient's phrasing. The art and the music both are delightful and create a super nice mood and mysterious storytelling-without-telling. Love it, well done!

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Thanks a lot!!
Yeah, I had to choose and went for the "play at your own pace" to try and give time to think about every move. That's a first for me, my jam games are usually more of the "gitgud it scrolls faster whoops you're gone gg" kind 😂 This game was autoscrolling at first, then I removed it, but I wish I instead kept and maintained it as a second separate mode, even if it's a bit more work.

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Thanks!! Yeah I always aim for simple rulesets, but this one seems to fare better 😁

The depth Countdown was indeed hacked quick-and-dirty from the first variable I found, you caught me. Making it refere the cursor's depth would obviously have been the right thing to do, I may even have realized it if I'd have spent a bit more than 15sec thinking about this 😂

Thanks for the praise! ❤

I actually had the PB implemented, but decided to remove it because the procedural generation really don't make two different game comparable 😅 The duel mode is a super fun idea, I'll keep that in mind for a potential post-jam version!

Thanks a lot for playing! "Never twice without trice" as we say in France, I hope to make you still love next year's game =D

You made me realize I missed the opportunity to make the divide by zero a funky feature, there was SO MUCH potential 😭 

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Merci !!
I'm super happy you liked it! "Simple rules but satisfying depth" is always my goal =D

Yet... the database ended up showing something weird around your own score, with players named "BigBrain" and "HugeBrain" during the same day, although we're supposed to have one single try... surely a strange backend bug. 👀 I'd say they didn't count and no-one beat me yesterday.

It's the first game of yours that I understood on the first try :D

.................. Thanks 😂😭😎

I'm super happy with the level of polish and the Daily Seed too, it all ended up working well!

Thanks! I planned on reusing my usual leaderboard backend stuff, but I hot-headedly decided to add the Daily Seed feature that still needed me to redo most of it during the jam 😂

Thanks for playing! Yeah, I'm super happy with the intuitiveness even without a tutorial. The basic math stuff sure makes this easy, speaking a language we all know a bit about 👍

For the first time since too many years, I tried allowing the players to move at their own pace and focus on the puzzle if they wish so. I'm happy it works for you! (I have to admit thinking about every single move in the Daily Seed for around 1min before committing)

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I WISH I thought of making something funky with the dividing by zero. One streamer suggested a 50/50 chance of getting +infnity or -infinity... that wouldn't have been fair, but fun for sure!

Yeah, I'm super happy with the storing mechanic, the fact this one move open 3 different usages (saving for later, clearing path, fetching below) and add a pinch of chaos to the otherwise static layout... makes my designer self proud 😁

Your score image didn't upload 😭 But yeah, I tried to maximize the potential for juicy dopamine-inducing high numbers, happy it works!

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The block storing mechanic is indeed inspired from tetris (but not quite the same). Thanks for playing!

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It sure is math-flavored but not math-intensive. Glad I cut that pesky log₆ block from the scope 😂

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As we say here, "the best soups are made in old pots" 😁✨

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Perfect all around! Took me 3 tries but felt so great beating it! I loved my lv5 "massacre sigil of flanking" it's a combo in itself. I seemed to have got lucky having more scythe upgrade than on the first 2 tries and it snowballed, but it felt awesome nontheless. Very very well done 👏

Incredible artwork! Loved the mood, the rooms full of things to find reminds me of the Where's Waldo and those kind of wonderful and fun book I used to dig as a kid ✨

Poor cyclop girl will need a visit to the dentist before the library tho... I... may have abused the infinite candy in the bedroom, a bit 😂


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Awesome game! The mood at the start of a fight with the music and the camera work is suuuuper well made, really make you FEEL the fight! Insanely ambitious scope, going for so much original character assets and such, well done for succeeding!


Me and my proud KITCHEN MASTER trophy, circa 2026.

Passing the fragment would also enable using the Itch game page as the OAuth callback URL, allowing to circumvent the lack of Itch API object in browsers runtime. (This would require the player to click on a scary "Login using Itch" button and allowing permissions, but it's better than the current nothing that forces us to host outside of Itch...)

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 I... have... to admit being stuck on lvl11. Lv9 gave me a hard time too! But it's nice being stuck on a hard problem, the opposite would have been boring 😁
Super solid entry all around, very well done!

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VERY impressive score! Thanks for playing, and for your nice comment 🥰

Yeah, about the grid, if I do a post-jam update I'll definitely highlight the checkerboard tile a bit to better suggest where you are/move, or maybe allow half-movements as an alternative option.

🪦🥀
RIP la possibilité pour quiconque d'accéder en haut du leaderboard
2025-2025

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Insanely good entry, as always with you guys!  I really had a blast playing this, perfect all around 👌

My winning setup was awesome, now I want to keep beating Baron Sleepyhead for 45 more waves!!



Super solid entry, as always! I love that you can take your time, but not too much 👌 if Polish was a rating category, I'd rate it 6/5.

The "seed of the day" is a perfect fit for the game too, awesome feature!

Very satisfying! The screeching tires when drifting feels sooooo good, and pulling the handbrake for tight turns is insanely rewarding.... for the 1/10 time I managed to do it right 😂 Boosting on the ramp and flying into oblivion was fun, I don't regret loosing my best run on that.

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I loved the inertia when in shell mode, flying fullspeed across the levels felt super nice!!

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Well done making a game in Fusion! 😁

The game loop is simple yet effective, nice idea! I liked playing it =) With a bit more cards, and a bit more effects on the tiles, you'll have a pretty complete game! 

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Ooooh, I wish I thought of a higher scoring late-game ore! So simple to implement, yet a way smoother balancing! I'll keep that in mind for a post-jam for sure 🙏✨

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It's a bot indeed, you can see it training on its own game here  and their youtube channel and meetup confirms that Nikola0020 and Nikola Peric from the wowcube jam are both the same person...

Them answering "an overexcited user" is fallacious

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I'm talking about "playtesters" as in "unknown other jammers streaming their rating timeframe", not "people who got to know the game and already were good at it during the jam". The ratings are still honest, self-decided and made innocently after discovering the game.

But yeah, those are the set rules to play by, and I agree with you. Wrote about it here =)

Aaaaaand, you lose. See you 👋😁

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I shouldn't feed the troll, but I'll answer here once and for all:

  • Fewer people plays download-only games but the required effort is prone to playtesting a tiny bit more, hence experiencing the good stuff more, hence better notes. I manually reached out to unknown-to-me playtest streamers and got them to play the game. The 30 ratings are a result of 5 days of that. They're aren't the ones who will give the best ratings tho, their viewers who see the game and be like "yo I NEED to play that" will be.
  • The style may be "only good" to your non-jammer eyes, but when combined with others mostly-polished aspects, it might gets boosted. Ratings categories bootstraps eachothers, especially when solo-jamming.
  • You are posting half of the comments in there, that is highly suspicious.
  • I have a spreadsheet to keep track of who I already submitted the game to playtest to, so as not to bother them with accidental double submission. I also download the VODs to rewatch later and learn what could be improved in future jams, if you want to know.

I'll do an exeption for you: if you post one more non-constructive thing here I'll remove them all. Learn to behave yourself and grow up, you're unfit to the jamming creative mood.

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Hi everyone in the comment section here 👋🐼

I won't delete any, but please refrain from posting cynical remarks about the rating.

The whole devlog is viewable on twitch, and most of the ratings are viewable in playtesters streams. By questionning their fairness, you're not being nice to your own image, but you're also being disrespectful to @beowulfus_universum, @smallsthekobold, @luquitasdev, @mrnyrh, @exoskull1, @hedge_in, @antonio_fgomes, @Serket Studios, @lolibgpgm, @breloof, @gnomable, @Suchmish, @hawke_games, @sonnymakesgames, @timfactorial, or all the other I forgot to note on my spreadsheet 😅

Be nice, and may the tryhard be with you 💕✨

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Hi fellow adept of hard-to-recommand-game-due-to-the-name-length 😂

You can build in the ground. But yeah, I definitely should have made the start a mandatory drop down, it would have been easier to grasp the mechanics! (it's shown in the gifs and wrote in the "quick start" on the page, but I know it's not really enough... fitting a proper tutorial during a jam timeframe is haaaard)

Thanks a lot! ✨ Yeah, the lack of tutorialization is rough but after a bit it goes smoothly.

With your score, you're only a tiny "learn to play at a constant x6 speed" step away from the very top of the leaderboard, well done!!

Thanks for playing! You did a very honorable score, it's clear you reached the point where the mechanics clicked =D

Yeah, it seems like the "glitch" happens when you scale fast while the panda is not fully on it. I had a few players with unlockable wheel getting this issue too... That's on me, with time I learnt to play it way too chilled and take my time before scaling platforms 😅

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Really really insanely well made! Surely the best puzzle game I played in this jam so far... and there's a lot 😅

If I could put 6 stars in "style", I would!


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I love being reminded that I have good ears 💅👀 Minimalist aesthetic was spot-on!

Successfully doing hard levels on the first try was insanely satisfying. Tryharding the ones where I got stuck was a bit more tedious ^^' I ended up finding the first and last notes by comparing with the sample, and then placing the scale in-between them.

I wish notes with 99% accuracy would stay on the board without reseting as a reward for at least finding one, maybe?

Had fun anyway, congrats! ✨

Made a lot of fishes! =D

Doing 3 different gameplays for a gamejam is pretty ambitious, well done!