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A jam submission

Town DefenderView game page

Submitted by Ty Victorson (@TyVictorson)
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Town Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#201.6782.167
Sound#211.5492.000
Gameplay#211.1621.500
Theme#211.2911.667
Overall#211.4201.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • A valiant attempt but there were numerous aspects that detracted from the game. A big one was both the player and enemy hitboxes make little sense -- I was taking health damage while standing seemingly 50 feet away from the enemy while the enemy kept advancing without so much as flinching while I'm shooting it. There were quite a few lag spikes when moving from the right to left side of the map and I have a pretty beefy computer. There was no sense of "depth" to the gunplay -- couldn't tell where my bullets were travelling, whether or not I was scoring hits, and a lack of crosshair made it difficult to tell if I was even in the right ballpark with my shots. This was a good attempt though and a good experience building exercise so I hope you aren't discouraged!

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Comments

Submitted (1 edit) (+1)

Nice litte game =) I scored around 9100 I think.

What I liked :
- Nice idea, lot of room for a good feeling of being-the-overpowered-savior-of-the-whole-village
- Nice map layout, the bridge from which you can fall off is a good concept
- That hand-made (or rather mouth-made effects) gave me a good laugh! =D

What can be improved :
- Most of all, as said by Eriklelf: The Crosshair™!
- Having a start menu makes everything feels more finished and professionnal
- More diversity
    - In the wave (like only a big pack on one side then a lot of isolated individuals everywhere, ...)
    - In the enemies (like different classes ? bosses ? ...)
    - In what you can do (weapon type, turrets, movement, ...)
- Game balance : Making the game harder and harder without making it impossible, having progression in the long-term, making the Karma influence the gameplay
- And of course, the obvious ones : enemy animation, more details in the world, colors that works together in harmony, etc.

Keep up the good work anyway, that's a good start =D

Developer

Thanks for the feedback!

Submitted(+1)

Pros: Decent idea, I love the homemade sound effects. xD

Cons: Karma doesn't seem to really change much? Maybe I just didn't notice. The world is barren and could do with some more stuff in it for better aesthetics. The game gets pretty dull after a while and the gun needs a crosshair so I can see where I'm aiming.

Developer(+1)

Thanks for the feedback! I was trying to figure out how to make the karma more noticeable all it currently does is if you have a negative value it will add extra enemies to the waves.