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A jam submission

ZhenView game page

Defend the Temple of the Elders
Submitted by Rithm Gaming, modbom — 2 days, 7 hours before the deadline
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Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Rithm Gaming, I survive 9 rounds in my best chance.

I enjoy play this game, the mechanics, the intro, the monk, the master, the ambience; the story is greatt. I would have liked see a bar for reload the chakra power (like mmorpg) and maybe summon something to help with the waves.

Great game!! Congrats.


9 rounds is still more than my best lol. I've only gotten to 5 or so in my testing. Glad you were able to enjoy! And thank you for the feedback. I think you are right we needed more visual feedback for the reload. Right now it takes too long and it's hard to know when it's done or not. I am kind of attracted to the RPG elements though, and would like to develop more of that. And yes, more Summoning  options should be a thing! I wonder what would happen if the player could place Gongs for more precise directional information... Food for thought.


Haha would look pretty cool planting gongs around the temple maybe gong-bombs xD


Nice game! =D I managed to survive until wave 10

What I liked:
- The introduction, very professional
- The diegetic tutorial was awesome too! I love the interactive part where he asks your name and call you that way after.
- One of the best ambiance there! Very coherent mood, music, environment, character design, all of course integrated well in the theme
- The enemies holding suitcases x)

What I think could be better:
- The turret placement is a bit erratic, it's hard to put one during a quick emergency
- The reload for the spell is loooong! During the first waves you have to rely a lot on it, before earning enough Koins. I think it could be balance a bit
- Showing "Placeholder, content TBD" is good to let us know you may continue working on the game (awesome if its the case!) but for a jam, it surely makes me also feels like "oh, so it's missing something there" and "am I supposed to unlock the TBD-item to keep surviving from now on?"... not very positive =)


Hey Colisan, thanks so much for the feedback. Late in the game we did start developing a system for tuning some of the gameplay variables, HOWEVER, we completely forgot to include reload time in that set. Unfortunate... However it's good to have that on our radar. Additional feedback like turret placement is noted. We need to have hotkeys for turret placements for sure. And yeah those placeholders should have read something to the effect of In development. I really wish we could have put in other turret types, or maybe putting a cap on turrets, but yeah, curious what others think about the balance as well. Congrats on making it to wave 10! I think that's the highest anyone's gotten yet :) granted I have spent most of my time developing and haven't had a good chance to sit down and play it yet...

Submitted (1 edit) (+1)

My point was more that if you didn't show there could be more objects, nobody would have ever known. In my opinion, it's often better to just scrap it (ie. the shop would have became simpler to use "trade 10 koins for a turret"), it makes the game feel more finished =)
But of course, that's a minor detail, don't focus too much on it, your game was still good =D


Can't get past this on Windows version.

Developer (1 edit)

It's the X key. To anyone else encountering this. Please press the X key to interact with the NPC. I tried to indicate that with the x box over it's head


Ah, thanks! It looked like a button to me xD