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Karma Chameleon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 2.546 | 3.600 |
Aesthetics | #18 | 2.404 | 3.400 |
Gameplay | #19 | 1.980 | 2.800 |
Overall | #19 | 2.121 | 3.000 |
Sound | #20 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game =D I managed to score 4400 and reach the max level, before being a bit bored and going full thief on all the villagers.
What I liked:
- Giving the player the choice to play how he wants (good vs bad)
- The Logo is a real drawn and designed on, not just text. It make a world of difference! <3
- The 3d modeling are coherent. I had a good laught at the thieves running animation with gold falling off them! =D
- Multiple-axis gameplay, with both flies and money being ressources add a nice complexity
What I think could be better:
- The background music... needs... to... be... longer! My head, I can still hear it!
- General polishing, add a bit of vegetation here and there (useless decoration is still good!), make the main character head bob as he walk, hide the grass behing the city border, etc.
- Small bug (?) when you reach max karma, the counter value actually still goes up but you can't see it. It took me a while to get back down where the counter is actually descreasing ^^
- The game became sortof infinite one you get it, the timer keeps going up and up as you give money back
- Playing the bad guy actually seems to have no advantage (does the money influence the score? I didn't notice it)
Thanks for the feedback and for checking it out! Definitely agree with your points for improvements, perhaps we will revisit at some point and implement some of that, definitely some things I wish we had time for too :)
Been recovering from the jam and making up time at work after the long weekend but looking forward to checking out the other games tonight!