Awesome demo, played through it and can't wait for more updates!
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Please post any bugs or issues you find with the engine here. For best results, include the following info when submitting a bug report:
- Seika engine version. Can be found by going to Help -> About.
- Description of bug.
- Steps to reproduce.
I posted a year ago the soundtrack for Serenade of the Sirens in this thread here. Since then I've continued working on the previous tracks and added new ones. A lot of changes have been made and any feedback is greatly appreciated! Here is the soundcloud link to the soundtrack. Thanks for reading!
Thanks for playing! You can take over enemy ships by hitting them with a Steal Shot. The drone ships are smaller and you most likely took over one of their ships. The current version is the game jam version of the game and in the future the post game jam version will make it more clear when you take over an enemy's ship.
I don't completely agree with that assessment, I've used some that are coded correctly. Could you point to the ones you're talking about with the 27 pages or are coded wrong? I also think Godot is easy to use software for a programmer, at least it was for me coming from GameMaker and Unity. As far as building a game without coding, Godot has visual scripting. I have zero experience using visual scripting with Godot, but in my opinion you won't be able to make a game of a certain quality without diving into some form of coding anyway.
Hey Steve, welcome back!
Name Of Game:
Serenade of the Sirens
Quick Bio of Game:
Serenade of the Sirens is a 2D retro dungeon crawler with rogue-lite elements. As a mermaid named Seika, you fight multiple enemies/bosses, collect various items/treasure, and obtain abilities all while traveling through procedurally generated underwater caves.
How long the Game was in development and if it's still in development, early access, or complete:
The game has been in development for four months (started May 15th). It's still in development and will be release in early access soon.
Why you became a game developer in the first place:
Because I love playing video games and would like to recreate the same experiences for others.
I originally posed this thought exercise on reddit and I was curious to how this community would answer considering there are many here who participated in multiple game jams. Actually a game jam game would be the perfect candidate for the following hypothetical situation.
You've just won the the reinvent your game sweepstakes! To enter the contest participants were required to provide a game that at least has a demo, which you had no problem submitting. You receive the grand prize which is a blank check to recreate your game in anyway you see fit. The only caveat is that you need to make at least one major change. How would you change your game?
Examples of major changes are:
- 2D to 3D
- FPS to RTS
- Third person to first person
- VR to text based
- Chiptune to Orchestral soundtrack
You can also provide a demo link, screenshot, soundtrack, etc to the previously developed game. Also, any game that you're currently developing is acceptable too especially if you only have one. Last but not least, if you don't have a game you can still participate by just making one up (though I encourage those who at least have one game in the works).
Thanks for playing! This was my first game jam game, so this is the most under developed game out of my collection. Since this is the second most visited page, I plan on revisiting this game some time possibly in a remake game jam.
Hi rayjo, thanks for playing and for the feedback! Sorry that it's difficult to play on your AZERTY keyboard. In future builds I'll implement a feature to allow you to map the keys to the controls. Also this game is better played with a controller (if you have one).