Seems like a nice turn out! Keep up the good work!
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I don't completely agree with that assessment, I've used some that are coded correctly. Could you point to the ones you're talking about with the 27 pages or are coded wrong? I also think Godot is easy to use software for a programmer, at least it was for me coming from GameMaker and Unity. As far as building a game without coding, Godot has visual scripting. I have zero experience using visual scripting with Godot, but in my opinion you won't be able to make a game of a certain quality without diving into some form of coding anyway.
Hey Steve, welcome back!
Name Of Game:
Serenade of the Sirens
Quick Bio of Game:
Serenade of the Sirens is a 2D retro dungeon crawler with rogue-lite elements. As a mermaid named Seika, you fight multiple enemies/bosses, collect various items/treasure, and obtain abilities all while traveling through procedurally generated underwater caves.
How long the Game was in development and if it's still in development, early access, or complete:
The game has been in development for four months (started May 15th). It's still in development and will be release in early access soon.
Why you became a game developer in the first place:
Because I love playing video games and would like to recreate the same experiences for others.
I originally posed this thought exercise on reddit and I was curious to how this community would answer considering there are many here who participated in multiple game jams. Actually a game jam game would be the perfect candidate for the following hypothetical situation.
You've just won the the reinvent your game sweepstakes! To enter the contest participants were required to provide a game that at least has a demo, which you had no problem submitting. You receive the grand prize which is a blank check to recreate your game in anyway you see fit. The only caveat is that you need to make at least one major change. How would you change your game?
Examples of major changes are:
- 2D to 3D
- FPS to RTS
- Third person to first person
- VR to text based
- Chiptune to Orchestral soundtrack
You can also provide a demo link, screenshot, soundtrack, etc to the previously developed game. Also, any game that you're currently developing is acceptable too especially if you only have one. Last but not least, if you don't have a game you can still participate by just making one up (though I encourage those who at least have one game in the works).
Thanks for playing! This was my first game jam game, so this is the most under developed game out of my collection. Since this is the second most visited page, I plan on revisiting this game some time possibly in a remake game jam.
Hi rayjo, thanks for playing and for the feedback! Sorry that it's difficult to play on your AZERTY keyboard. In future builds I'll implement a feature to allow you to map the keys to the controls. Also this game is better played with a controller (if you have one).
Hey M,Sarhan, thanks for checking out my game! Devlogs are basically blog posts that record the progress on your project. I have two development logs that I keep track of, one for internal use (only me) and the other is public facing such as what you see on itch.io. Currently each devlog I post is tied to a particular build, but that will probably change in the near future once this project becomes closer to completion.
Nice! I wasn't planning on participating since I'm working on releasing my game. I could possibly be open to do the game jam at that time and I will have a better idea by August 20th. If you don't have a partner/team by that time I'll be willing to work with you. If you would like to collab, my email is email@example.com.
Cool it works now! It's a good start and simple. This is your first game and the scope is nice and small. I think adding music and a visual timer or score tracker could definitely add to the experience.