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I don't completely agree with that assessment, I've used some that are coded correctly.  Could you point to the ones you're talking about with the 27 pages or are coded wrong?  I also think Godot is easy to use software for a programmer, at least it was for me coming from GameMaker and Unity.  As far as building a game without coding, Godot has visual scripting.  I have zero experience using visual scripting with Godot, but in my opinion you won't be able to make a game of a certain quality without diving into some form of coding anyway.