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CarelessPigeon

32
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thanks! Those are definitely my favorite encounters as well. I'd love to add more enemies that manipulate your dice somehow.

This is really polished! Great job! This feels like the type of thing that could be expanded too a full game if you wanted to.

I just get an empty screen a well, that's too bad :(

This is a really cute idea! I love how there's two different games happening at the same time, and both demand your attention. A better tutorial could have been handy since it took me a while to understand what I was meant to do.

This is really cool, what a unique idea! Great job.

This is really cute, so wholesome! I am really bad at this and have a super hard time with the unlocking, haha.

What a cool idea! It's a simple but well done mechanic.

This is a neat idea, it's super chaotic! I don't feel like I have very much control over what's going on, but it's fun to bump into the different powers and watch things go crazy.

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The art is so cute! I think a better tutorial may have been helpful, it took me a bit to figure it out.

This is cute! I love how bouncy the character animation is, it feels great. 


For me, I think the platforming felt it needed a little too much precision to get correctly. Some of the jumps were really tight, and I'm not very good at these kinds of games. I think it might help if there was a way to reload from a checkpoint instead of having to walk back each time to try again.

This is cute, nice job! I think you could take this a lot further with enough time. It would be cool if the controls were mentioned in the game, since I had to hit random keys until I found the right ones to switch modes.


Did you write this from scratch in python or something? That's pretty neat!

Thank you! I totally agree-- I unfortunately got pretty sick last week and was not able to build out as many cards as I had hoped. I think it would be cool if you could pick from a few starter decks, or maybe get a few initial drafts for free before the first fight.

This is a really cool idea, glad to see more card stuff! I love the way you have to try and strategize placement position. And really cool touch with the music, it seems like it switches mood depending on who is winning.


I'm not sure if it's just my computer but I had a hard time actually reading the text on the cards sometimes-- it might be nice if there was a way to zoom in or click on them to view a larger popup of the card.

Cute game, I like the concept! There seems to be a lot of waiting time when the battles start, it might be nice if we could just get right into the choices.

I love the premise of a multi-genera boss fight. This is really cool.

This is cute! I'd love to see the M and O characters have some more chances to be useful. It might be nice if you could bind the 4 characters to 4 keys (say, IJKL or the arrow keys) so that it was easy to switch on demand instead of cycling.

Im not entirely sure what I just played but it was certainly something. Cute game!

This is so cute and silly, I love it. Nice idea.

What a cool concept, I haven't see anything like this before! Nice job!

This is cool, I like the presentation! I had a few times where the dialog from Moe seemed to get stuck, or I wasn't sure what the game wanted me to do. But I love the commentary from Moe on all the cards, it's cute!

This is fun, I really like the aesthetic too. I love the low-res filter that gets applied in low power mode! It's a really neat concept-- I'm rooting for the little bot. I think it might be nice to speed up the level transition popup, and shorten the length of the early rounds in general. The game doesn't really get interesting until you start to get more options so it might be good to ramp up a little faster. Great job!

This is a really cute concept. Watch out, celeste! 

At one point the game bugged for me and I had to restart the level (I fell down  bottomless pit but did not die). But this is really polished and well done. I think it might be nice if the level reloads after death a bit faster.

This is cute, I love the trashy twitch chat on the sidebar. I think for my taste I'd prefer a little bit more interactivity, even if it's indirect.

This is fun! I'm glad I'm not the only nerd who interpreted "mode" in the mathy way!

I think a timer (maybe a countdown timer for a few minutes to do as many levels as you can, or even a counter going up) might improve things a lot. As it is now, there's not a lot of pressure so you can just take your time counting things.

This game is infuriating in a good way lol. I love the little dystopian quotes when you crash. 

I feel like  the 2nd level is way harder than all the others that I played, haha.

This is really cool (and wildly polished visuals, wow!). I love a deck builder. I love the uniqueness of the idea-- sort of a conversation happening alongside the cards. 


This one was definitely tricky for me to understand-- I think a tutorial might have been really helpful. It's tough to start out having to build a deck when you don't really understand the mechanics,

This is really cool and really polished! I wish there was a visual indicator over each squad member's unit that showed if they have actions remaining-- because the turn order isn't set I was always forgetting which ones I had already used. I like the way switching modes has  big risk and reward.

It's cute! I like the idea  a lot. The platforming feels a little bit stiff to me, I'm not sure why.

It's really cute! The song is fun.

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This is a neat idea! Glad to see another person went with the "modal value of dice" concept! I really like the papery aesthetic

Thanks! I think the trashing time is too long as well, especially as it goes on longer.

> sometimes the character ignores 1 or 2 enemies by walking by them

That is really strange! I did notice this happening on the web build of the game (which is why I removed it), but never on the compiled desktop version. There must be something I've missed for sure. Sorry about that! : <