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A jam submission

Loot QuestView game page

Try to upgrade your gear against the clock in this inventory management game
Submitted by CarelessPigeon — 20 hours, 9 minutes before the deadline
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Loot Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#153.5384.333
Fun#202.9943.667
Controls#362.1772.667
Theme#372.9943.667
Overall#412.1772.667
Accessibility#421.3611.667
Graphics#461.3611.667
Audio#480.8161.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
Try to upgrade your gear against the clock in this inventory management game

How does your game tie into the theme?
The player needs to constantly be upgrading their inventory, either by swapping to better gear or picking up charms to enhance your existing equipment.

Source(s)
No

Discord Username
Jake#8031

Participation Level (GWJ Only)
1

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Comments

Submitted (2 edits)

Amazing idea, I think this idea of yours has a lot of potential. trashing items really took a very long time, so I just stick to using small weapons that could fit anywhere and had no problems with inventory management afterwards. I think the weapons attack speed needs to have a pattern to them. I think that the same weapons having very different attack speeds was just weird, maybe it's because of those weapons' prefixes, but I didn't even paid much attention to prefixes anyway, the texts were just too small, and I couldn't pause the game to read them, so I just look at elements and damage and that was enough to take me to the ending.

Stacking rings was very overpowered, I think the character could have slots for equipment instead of the backpack, or maybe even both, that could make the player get items such as armors, shields and stuff like that. This would give the player around 2 slots for rings, which would make stacking them impossible (I had like 3 1x2 weapons, one of each element, and then the rest were just defense and attack rings, I took almost no damage at all).

I also encountered a problem with the character passing through enemies, I have no idea what caused it.

Very cool idea, congrats!

Submitted

cool game, very interesting idea, might be just me but i find the item trashing time to be a bit too long, which always resulted in me dying if i ever got stuck, also sometimes the character ignores 1 or 2 enemies by walking by them

Developer(+1)

Thanks! I think the trashing time is too long as well, especially as it goes on longer.

> sometimes the character ignores 1 or 2 enemies by walking by them

That is really strange! I did notice this happening on the web build of the game (which is why I removed it), but never on the compiled desktop version. There must be something I've missed for sure. Sorry about that! : <

Submitted

The resolution was too big for my computer, the pck also is missing idk how but i got to play for the first few seconds. I guessed how to play by clicking esc but it just crashed a few seconds after that. I used windows.