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CapsuleTeam

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A member registered Oct 14, 2021 · View creator page →

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https://capsuleteam.itch.io/capsule-vn-engine

Capsule VN Engine is a modern, web-based tool designed with one obsession: removing the friction between your idea and your players. Whether you are a seasoned developer looking for a rapid prototyping tool or a complete beginner writing your first interactive story, Capsule handles the technical complexity so you can focus on creating.

The name "Capsule" defines the engine's unique architecture and purpose:

  • All-In-One Containment: Just like a space Capsule carries everything needed for a mission, a Capsule game file (game.html) contains your entire game—engine, assets, scripts, and save system.
  • Zero Dependencies: A Capsule game doesn't need a server, a database, or an installation wizard. It is hermetic and autonomous.
  • Ultimate Portability: A Capsule is made to travel. Send your game via email, drop it on Discord, or host it on any static web page. If a device has a web browser, it can run your Capsule.

I would be happy if you could try it, every feedback is a great help !


(1 edit)

Hi Goliard,
Can you add a screenshot please? I just tried with Edge, Opera and Chrome and it's working.

EDIT: I've been working on a new multilingual model; now the application appears in English by default, both the application itself and the preview. This should have resolved your issue.

To add other languages, you need to click the "CONFIG" button. If you change the interface language and have added the language via "CONFIG", the preview will change dynamically.

(1 edit)

Hi,

Thanks for your feedback. If you're referring to the application itself, it's normally set to English by default. Otherwise, you need to click the button to change the language in the menu at the top right.


If you're referring to the visual novel preview on the right, it's possible that the preview was displayed in French.

In that case, click on "Config." This will display the visual novel's start screen. There, click on "Options" in the preview screen and select English. This should fix the problem and save your preference locally in your browser. So, every time you log back in, it will be in English.


Let me know if this resolved the issue.

Thanks!

"False" is working well, thanks a lot!

Hello Kirill,

Maybe i'm not using it right, but i don't manage to stop music even with the stop sound function:

I can only add new music to skip the previous one.

Ok thanks Kirill. You're welcome, you really deserve feedback.

Hello Kirill,

Some small display bugs on live preview.
- personalized CSS style won't show
- personalized Font won't show

Example (with rollover effect and Moms typewriter font):



(5 edits)

Nice example for the variables, i will try it soon.

If you made a banner/button to advertise your great engine, i will be happy to add it in my game.

"for nw.js the command would be like this: nw.Shell.openExternal(\"https://kirill-live.itch.io/tuesday-js\")"

I tried but it wasn't working so i googled your command and found the correct one. Thanks a lot, it will be usefull :)

nw.Shell.openExternal('url');

Thanks for your answer Kirill.

The window.open works well for the browser, thanks, but i plan to make a version of my game for windows, mac and linux. What commands need to be used for exporting to a pc (i'm using web2executable, so nw.js)? Because on a windows export, it open the url in a new restricted window, not in your browser. And will it be another command for android?

"To display a variable in the text, you must use the variable name in angle brackets <variable_name>. (I checked, I probably broke this feature, I will fix it in the next release)"

Do you have a screen or example because i really don't see what you meant? Even if the feature is broken, at least i will know how to do it when the next release is online.

And i found another bug (sorry). On my main screen, when i click on "load" button, if there was no previous save game, buttons disappear. And of course a new player doesn't have a previous save game...

Before clicking:

After clicking on load button:

(1 edit)

Now that i don't have this issue again, while i had it a few hours ago, i can't help to tell you what is causing this trouble.

Hello Kirill,

How to make a choice button to point to a web page (to patreon ie)?

I'm currently testing Tuesday JS and i must say it's a real nice tool, complete enough to make a good VN. I think i will make my whole VN with this tool, i'm excited by the way your app develop quickly.

I used to work on tyranobuilder and cloudnovel and i must say it's just missing 3 important stuff:
- skip option (i'm not using the back button and have game over options)
- having the possibility of making a save/load screen with more than one slot
- a mute/unmute function.

I also suggest some bonus functions for the future:
- a rollover effect on buttons (i know it's possible with CSS, but making different rollover options depending on each buttons type seems complicated for a non-developer, especially using arts instead of color)
- being able to use sprite sheets
- add your fabulous puzzle maker in the app options
- being able to show variables (to make a hp bar or money bar ie)
- having something like a dice game with aleatory numbers

Keep up the good work, and thanks again for that engine !

Hello Kirill,

Just a small annoying bug, the windows app crash when you make a right click.

Thanks a lot, yeah that was it. Problem resolved !

(1 edit)

Unfortunately, no read and access restriction differences between "accepted and rejected" png. ie first png appear in art, second one doesnt appear while they have exactly the same read/access:


(1 edit)

Hello,

Is there specific size for images ? When i create a scene, some pngs that are in the selected folder are missing.
In a folder where i got 52 pngs, just a dozen appear in arts...