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Hi 白棣! 🌸

Thank you so much for your heartwarming message! Your support and enthusiasm for the Capsule Engine journey mean the world to me. Reading that my work makes game creation more accessible is exactly why I started this project. ദ്ദിᵔ.˛.ᵔ₎

Regarding your "ultimate dream" of mobile-to-mobile packaging: I hear you loud and clear. I completely understand how revolutionary it would be to go from a mobile browser prototype to a final APK without ever touching a PC.

As you suspected, it is a complex undertaking. Currently, the packaging process relies on heavy desktop tools (Java, Gradle, and the Android SDK). However, your feedback is sparking some very interesting thoughts for the future:

  1. Cloud Packaging? A remote build service is a possibility I'm starting to analyze. However, hosting servers capable of "heavy" Android compilation is quite expensive. To make this sustainable, it would likely have to be a premium feature or a strictly limited service to cover maintenance costs.
  2. Accessibility First: My goal remains to keep game creation as open as possible, so I'm looking for the best balance between cost and portability.

While I can't promise a mobile version or a cloud service immediately, please know that your perspective as a mobile creator is invaluable. I will keep it in mind as I plan the next evolutions of the Capsule ecosystem.

Thank you for being such a dedicated fan! Keep creating, keep dreaming, and stay tuned! ♡(´∀`)人(´∀`)♡

Best regards, CapsuleTeam

Dear CapsuleTeam!(★≧▽^))★☆


Thank you so much for taking the time to write such a detailed and thoughtful response. It means a lot to me. Your commitment to keeping game creation accessible is truly inspiring, and it’s exactly why I believe in this project.


I completely understand the technical and cost challenges behind a “mobile-to-mobile” packaging workflow. Your explanation about the desktop dependencies (Java, Gradle, Android SDK) and the potential costs of a cloud build service is very helpful and makes perfect sense. The idea of a sustainable, balanced solution (whether as a premium feature or a limited service) sounds like a promising direction for the future.


Knowing that you’re seriously considering this and that the perspective of a mobile-only creator is valued in your planning process gives me great confidence. While the “ultimate dream” of one-click mobile packaging is on the horizon, I’m also very hopeful for more immediate improvements to the mobile editing experience itself—like the interface optimization for small screens (e.g., collapsible toolbars) we discussed earlier. Making the editor itself more powerful and comfortable on phones would be a huge step forward for creators like me.


I’ll continue to follow the project’s development closely, create with it, and provide feedback when I can. The offline editor for PC is a fantastic step, and I’m eagerly waiting to see the mobile editor return even stronger. Please take your time—sustainable growth is the most important.


Wishing you all the best with the development of v1.8 and beyond. Keep up the amazing work!


Best regards!‎ദ്ദിᵔ.˛.ᵔ₎✧


——白棣(∗ᵒ̶̶̷̀ω˂̶́∗)੭₎₎̊₊♡