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hi!‎‎ദ്ദിᵔ.˛.ᵔ₎✧First of all, congratulations on the release of the Capsule HTML2APK packaging tool for PC! It looks incredibly powerful and is exactly the kind of "one-stop" solution that makes game creation so much more accessible and streamlined. As someone who follows Capsule Engine's development closely, I'm truly in awe of what you're building.

つ♡⊂

This leads me to my main reason for writing. I'm a dedicated mobile-based creator. My primary (and often only) device is my smartphone. The ability to create and experiment directly in a mobile browser is what drew me to Capsule Engine in the first place—it's a game-changer for creators like me who don't have easy access to a PC.


Seeing the HTML2APK tool sparked both excitement and a hopeful question: Are there any plans to develop or adapt a similar packaging/export tool for the mobile browser editor in the future?


The idea of being able to go from prototyping to a packaged APK entirely on my phone is the ultimate dream for portability and accessibility. Even a simplified version or a remote packaging service would be revolutionary for the mobile-first community.

I completely understand if this is a complex undertaking, but I wanted to voice the perspective and strong desire of us mobile users. Your work is already amazing, and I'm so grateful for the engine you provide.


Thank you for your time and for everything you do for the creative community. I'm eagerly following Capsule Engine's journey!


Best regards!♡(*´∀`*)人(*´∀`*)♡


——白棣,A mobile creator & big fan

Hi 白棣! 🌸

Thank you so much for your heartwarming message! Your support and enthusiasm for the Capsule Engine journey mean the world to me. Reading that my work makes game creation more accessible is exactly why I started this project. ദ്ദിᵔ.˛.ᵔ₎

Regarding your "ultimate dream" of mobile-to-mobile packaging: I hear you loud and clear. I completely understand how revolutionary it would be to go from a mobile browser prototype to a final APK without ever touching a PC.

As you suspected, it is a complex undertaking. Currently, the packaging process relies on heavy desktop tools (Java, Gradle, and the Android SDK). However, your feedback is sparking some very interesting thoughts for the future:

  1. Cloud Packaging? A remote build service is a possibility I'm starting to analyze. However, hosting servers capable of "heavy" Android compilation is quite expensive. To make this sustainable, it would likely have to be a premium feature or a strictly limited service to cover maintenance costs.
  2. Accessibility First: My goal remains to keep game creation as open as possible, so I'm looking for the best balance between cost and portability.

While I can't promise a mobile version or a cloud service immediately, please know that your perspective as a mobile creator is invaluable. I will keep it in mind as I plan the next evolutions of the Capsule ecosystem.

Thank you for being such a dedicated fan! Keep creating, keep dreaming, and stay tuned! ♡(´∀`)人(´∀`)♡

Best regards, CapsuleTeam