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Dear 白棣 (´▽`)❀

Reading your message gave the team a massive buff to our motivation stats! ✧٩(•́⌄•́๑)و ✧ Thank you so much for taking the time to share these beautiful and incredibly insightful dreams with us.

Your vision for the Main Menu as an authorable canvas is absolutely spot on. The ability to break the fourth wall—making the "Load" button glitch out, or changing the entire title screen after a specific route—is exactly what separates a simple visual novel from a deeply immersive "real game" experience. Giving creators the power to manipulate the UI as part of the narrative logic is definitely a core part of the ultimate Capsule vision!

And your thoughts on the Mobile UI and "Simple Mode" are brilliant. You hit the nail on the head: mobile shouldn't be a "dumbed-down" version, but a smarter one. The idea of context-aware tools (like a quick-variable popup when you tap a character sprite) is a fantastic UX philosophy. We want creators to feel like they have a powerful wand in their hands, where the right tool magically appears exactly when they need it, without cluttering the small screen.

Thank you for being so patient while the web editor is undergoing its metamorphosis. Having dedicated creators like you dreaming alongside us makes all the hard work worth it.

Please look forward to the new architecture! Let's keep building amazing worlds together! (ノ◕ヮ◕)ノ*:・゚✧

Warmest regards, The CapsuleTeam