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つ♡⊂Dear CapsuleTeam!‎ദ്ദിᵔ.˛.ᵔ₎✧


Thank you so much for your incredibly thoughtful and detailed reply! Reading that my ideas resonate with the engine's ultimate vision truly means the world. Your commitment to a step-by-step, solid foundation is exactly what gives me confidence for the long term. I'm thrilled to be dreaming alongside you.


♡(*´∀`*)人(*´∀`*)♡


Seeing the new direction with the “Stop building static visual novels” is incredibly inspiring. It confirms that Capsule is aiming exactly where my heart is — empowering us to build rich, interactive worlds.


Since the web editor is currently offline for its exciting overhaul, and as a dedicated mobile user eagerly awaiting news of a new web version or even a dedicated app, I’ve been thinking a lot about how these powerful systems could feel on a smaller screen. My suggestions below are based on this “blind” but hopeful anticipation of the new architecture.


My core thought revolves around this: If the engine’s goal is to let us build “real games,” then every screen, especially the main menu, should be a fully authorable “game space” itself — not just a static launcher.


Here are some dreams and questions about UI/UX freedom, stemming from that principle:


1. The Main Menu / Title Screen as a Fully Authorable Canvas:


The ability to not just skin, but completely place, size, and control every UI element (Start, Load, Gallery, Settings buttons) would be revolutionary. Imagine creators being able to:


Build minimalist menus with only a “Start” button that changes after the first playthrough.


Create meta-narrative experiences where the “Load” button is missing, broken, or behaves strangely as part of the story.


Use animated GIFs or layered compositions as interactive background elements.


The key distinction needed here is between hiding an element (making it invisible but clickable) and disabling/removing it from the scene logic entirely. This level of control is what allows for truly unique game openings.


3. A Humble Suggestion for the Path Forward:


I completely understand the monumental challenge of keeping a powerful editor intuitive on mobile. Perhaps the bridge towards these complex systems could start with enhancing the existing “Simple Mode”?


What if “Simple Mode” wasn’t just about hiding panels, but about providing context-aware, super-simple tools for one task at a time? For example, a “Layer Arrange” mode that temporarily zooms in on element stacking with simple up/down buttons, or a “Quick Variable” button that pops up when selecting a sprite, letting you assign a state without opening the full variable manager.


My ultimate hope is that the mobile editing experience doesn't become a “cut-down” version, but a thoughtfully re-imagined one for touch and limited space, where power comes from clever context-switching and streamlined workflows, not from missing features.


Thank you again for your incredible work. I can't wait to see—and eventually build within—the world you're creating.


Best regards!(★≧▽^))★☆


——白棣(*´I`*)♥

Dear 白棣 (´▽`)❀

Reading your message gave the team a massive buff to our motivation stats! ✧٩(•́⌄•́๑)و ✧ Thank you so much for taking the time to share these beautiful and incredibly insightful dreams with us.

Your vision for the Main Menu as an authorable canvas is absolutely spot on. The ability to break the fourth wall—making the "Load" button glitch out, or changing the entire title screen after a specific route—is exactly what separates a simple visual novel from a deeply immersive "real game" experience. Giving creators the power to manipulate the UI as part of the narrative logic is definitely a core part of the ultimate Capsule vision!

And your thoughts on the Mobile UI and "Simple Mode" are brilliant. You hit the nail on the head: mobile shouldn't be a "dumbed-down" version, but a smarter one. The idea of context-aware tools (like a quick-variable popup when you tap a character sprite) is a fantastic UX philosophy. We want creators to feel like they have a powerful wand in their hands, where the right tool magically appears exactly when they need it, without cluttering the small screen.

Thank you for being so patient while the web editor is undergoing its metamorphosis. Having dedicated creators like you dreaming alongside us makes all the hard work worth it.

Please look forward to the new architecture! Let's keep building amazing worlds together! (ノ◕ヮ◕)ノ*:・゚✧

Warmest regards, The CapsuleTeam