Dear 白棣, (≧◡≦) ♡ Thank you so much for another incredibly thoughtful and inspiring message! I truly appreciate the time you take to share these visionary concepts. Your ideas align perfectly with the ultimate goal of the engine.
Let’s break down your brilliant suggestions:
1. Visual Layer Management (Z-index) You hit the nail on the head. Giving creators the freedom to visually arrange layers (putting a sprite in front of the dialogue box, or hiding UI elements) is a massive quality-of-life feature. It’s essential for dynamic scene composition and is definitely something that needs to be addressed to give creators full control.
2. The "Dress-up & Branching" System (Paper-Doll) This is a fascinating idea and a staple of the genre! Technically speaking, piecing together anime-style character sprites part by part (base body, expressions, outfits) is fantastic for performance. It significantly reduces the overall file size and loading times compared to exporting dozens of full-body images.
However, the major trade-off is the user experience. Implementing a multi-layered paper-doll system drastically complicates the engine's UI and makes the learning curve much steeper for the average user. My core philosophy with Capsule has always been "minimal friction." Building a complex visual editor for this—especially on mobile screens—could easily overwhelm beginners and clutter the workspace. Still, it remains a very powerful concept that I am keeping in mind as the engine matures.
3. Meta Save/Load Interface Allowing the UI to react to the narrative (like a glitching save slot) is a fantastic concept for meta-storytelling. Opening up the UI customization to game variables is an exciting long-term idea.
The Realistic Path Forward: As you may have seen, we recently released v1.8.32, which focuses heavily on core mechanics (inventory, point-and-click, stability). While I am actively working on future updates, designing these advanced visual tools (like drag-and-drop layer panels) so that they remain intuitive and uncluttered on small mobile screens is a monumental challenge. We have features like the 'Simple Mode' precisely to clear up screen space on phones, so we have to tread carefully not to undo that.
Please know that I have added these concepts to the core feature backlog. We will build towards this dream step by step, ensuring the foundation remains accessible for everyone.
Thank you again for dreaming big alongside me! Keep the amazing ideas coming!
Best regards, (¯︶¯)🚀