2. Dedicated “Character Profile/System” Interfaces (A Dream within the Canvas):
Building on the “paper-doll” concept, could we imagine a built-in, yet fully customizable interface for things like:
Character Profiles: Showing stats, relationship meters, and unlockable bios.
The “Dress-up” Menu: A dedicated space where players can change outfits, accessed from the main game or a pause menu.
Visual “Codex” or “Inventory” Screens: Where collected items or lore entries are displayed visually.
My dream here is that these wouldn't be fixed panels, but rather pre-fabricated, authorable “scenes” or “widgets” that we can place, link, and customize. For example, could we “link” a piece of clothing in the dress-up menu directly to a branch in the story? Or make a profile picture a button that leads to a special dialogue?
The ideal would be a system that offers a powerful, ready-made template for common needs (like a dress-up system), but allows authors to break it apart and rewire it for entirely different purposes (like a point-and-click adventure map or a relationship web), all through a visual, no-code interface.
(✧∇✧)期待!