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白棣

6
Posts
1
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A member registered 22 days ago

Recent community posts

hi!‎‎ദ്ദിᵔ.˛.ᵔ₎✧First of all, congratulations on the release of the Capsule HTML2APK packaging tool for PC! It looks incredibly powerful and is exactly the kind of "one-stop" solution that makes game creation so much more accessible and streamlined. As someone who follows Capsule Engine's development closely, I'm truly in awe of what you're building.

つ♡⊂

This leads me to my main reason for writing. I'm a dedicated mobile-based creator. My primary (and often only) device is my smartphone. The ability to create and experiment directly in a mobile browser is what drew me to Capsule Engine in the first place—it's a game-changer for creators like me who don't have easy access to a PC.


Seeing the HTML2APK tool sparked both excitement and a hopeful question: Are there any plans to develop or adapt a similar packaging/export tool for the mobile browser editor in the future?


The idea of being able to go from prototyping to a packaged APK entirely on my phone is the ultimate dream for portability and accessibility. Even a simplified version or a remote packaging service would be revolutionary for the mobile-first community.

I completely understand if this is a complex undertaking, but I wanted to voice the perspective and strong desire of us mobile users. Your work is already amazing, and I'm so grateful for the engine you provide.


Thank you for your time and for everything you do for the creative community. I'm eagerly following Capsule Engine's journey!


Best regards!♡(*´∀`*)人(*´∀`*)♡


——白棣,A mobile creator & big fan

Birthday Wishes & Feedback - Thank You!つ♡⊂

 CapsuleTeam!Thank you so much for the birthday wishes and the incredibly detailed, thoughtful reply! It truly made my day special. Knowing that my feedback is valued and that my birthday coincided with this conversation is a wonderful gift.

I'm thrilled about the offline editor for PC, it's a fantastic solution for many. Regarding mobile editing, I completely understand the challenge with dense interfaces on small screens. My personal situation makes me rely primarily on my smartphone for creation (it's my most accessible device), so hearing that you're actively noting this and working to improve the CSS responsiveness for quick mobile edits is the best news I could hope for!

A small suggestion that might help with the mobile interface complexity: perhaps a UI design inspired by advanced presentation or video editing apps could work? For example, using collapsible or sliding toolbars/palettes that expand only when needed. This way, all the powerful features remain accessible without overcrowding the limited screen space. I'm not afraid of complex features – in fact, I dream of creating intricate, choice-driven visual novels on mobile, so preserving functionality is my biggest hope.

♡(*´∀`*)人(*´∀`*)♡

Also, the HTML-to-APK tutorial remains a beacon of hope for me and many others, I'm sure. Thank you for keeping it a priority.


I'll continue to follow the project's development with great excitement. Wishing you all the best with the v1.8 work, and thank you again for making a creator's birthday so meaningful.‎ദ്ദിᵔ.˛.ᵔ₎❤️


Best regards!

\\\\٩( 'ω' )و ////

——(CH)白棣

Hello Capsule Team!(≧ω≦)/♡Thank you so much for your incredibly detailed and encouraging reply! It truly made my day.

I'm thrilled to hear that my suggestion aligns with your roadmap and that the feature is planned for v1.8! This is fantastic news and honestly feels like a wonderful, unexpected birthday gift to me today. I was expecting a quiet day, but your response has made it special.

v(◦'ωˉ◦)~♡ 

I have a couple of additional thoughts and questions, if you have a moment:

Learning Resources: For a beginner like me, will there be tutorials available in multiple languages in the future? Well-organized guides would be incredibly helpful for creators worldwide to get started easily.

Offline Editor: I understand that building a native app takes time. But I'm curious if there are any future considerations for a downloadable offline editor? This would be a huge help for users in regions where accessing online editors can sometimes be unstable due to network issues (like the need for a VPN to reliably access itch.io).

Mobile-Friendly Development: Related to the above, is there any plan to improve the mobile browser experience for creating projects? Making the web editor more mobile-friendly would be a game-changer for many.

The potential of the input feature is huge, and I can't wait to see it bring new possibilities to mystery and puzzle games. I'm also very much looking forward to the tutorial on packaging HTML into APKs that you mentioned previously!

Wishing you the best with the development! I'll be following the project closely.

Best regards!♥🌹

——白棣♡♥(。´▽`。)♥♡

Feature Suggestion: Enhancing Input Box for Richer Branching Narratives


Hi!CapsuleTeam!‎ദ്ദിᵔ.˛.ᵔ₎✧


Thank you so much for your detailed and encouraging reply! It means a lot to me as someone who is passionate about creating interactive stories and truly believes in the potential of CapsuleVN Engine.


I'm particularly excited about the official mascots, Aiko and Laetitia. They perfectly represent the two sides of creation - logic and art. I'm currently learning drawing skills, and it's my goal to create illustrations for them once I feel confident in my abilities. I would be honored to contribute as an early supporter!


♡(*´∀`*)人(*´∀`*)♡


Based on my experience with other visual novel engines, I have a feature idea that I believe could greatly empower creators to build more immersive and branching narratives. 


Thank you for your detailed and encouraging reply regarding the APK export and the official characters! I'm very excited about the future of the Capsule engine.


I'm an indie creator passionate about narrative-driven games. While exploring tools, I often imagine scenarios where players advance the plot by typing specific words or phrases rather than just selecting from multiple choices. For example:


In a puzzle segment, entering a secret code (like "moonlight" or "raven") to unlock a door.


The story branches based on a key response the player types.


I understand that complex Natural Language Processing might be challenging to implement. Therefore, I'd like to suggest a potentially more feasible feature: a customizable "Keyword Input & Judgment" component.


The ideal functionality might include:


Preset Keywords: Creators can pre-set several keywords or phrases they expect players to input (e.g., setting keyword "trust" to trigger branch A, and "silence" for branch B).


Fuzzy Matching: The system could recognize if the player's input contains these keywords, without requiring exact match, improving user experience and error tolerance.


Conditional Jump: Upon a successful match, the game could jump to a designated storyline or scene, similar to handling conditional branches.


This functionality would unlock new possibilities for genres like mystery, puzzle, and high-freedom RPGs, moving interactions beyond multiple-choice questions towards "open dialogue" or "password-based" immersion.


I've previously used an engine called Kocho (which has a blue butterfly as its icon) for simple prototypes. Its interface was quite intuitive for basic input handling. Perhaps some interaction logic from it could offer a reference point for usability design, even though Kocho is no longer updated.


Implementing such a feature would be a groundbreaking "killer feature" for creators focusing on deeply interactive stories. Thank you again for creating such a promising tool and listening to community feedback! I look forward to witnessing the growth of the Capsule engine.


Best regards!つ♡⊂


——❤️🌹CH白棣

Hello CapsuleTeam!(✧∇✧)!

Thank you so much for your warm and prompt reply! It's great to hear that Chinese language support is on the roadmap - I'm really looking forward to it!

I've tried the engine and I'm impressed by its potential! The support for variables and branching is a solid foundation for storytelling.

To help me plan my project better, I have a couple of questions about the future direction:

Are there any plans to make the exported HTML project more optimized for packaging into standalone applications (like APKs for mobile)?

Could you tell me a bit more about the two characters (the green-haired one and the red-haired girl who loves painting)? They both have such unique and charming designs! Are they the official OCs of the team? They really spark imagination!One day, after I practice my painting skills, I want to draw free illustrations for them.

Wishing you the best with the development! I'll be cheering for you from the sidelines.

Best regards!♥(。→v←。)♥

Hello, dear developer.!When I first met, I expressed my expectation for this software.✧*。٩(ˊᗜˋ*)و✧*。I hope this editor can support it in the future.The language of Chinese.(I, a China player, expressed my expectation.)course, I am also looking forward to one-stop export to apk.Thank you for your continuous development and update!


(ps:Is the character in the editor icon the official oc?The painting style of the character looks cute and kind.(This is just a little abrupt problem, so don't worry about it.))