Feature Suggestion: Enhancing Input Box for Richer Branching Narratives
Hi!CapsuleTeam!ദ്ദിᵔ.˛.ᵔ₎✧
Thank you so much for your detailed and encouraging reply! It means a lot to me as someone who is passionate about creating interactive stories and truly believes in the potential of CapsuleVN Engine.
I'm particularly excited about the official mascots, Aiko and Laetitia. They perfectly represent the two sides of creation - logic and art. I'm currently learning drawing skills, and it's my goal to create illustrations for them once I feel confident in my abilities. I would be honored to contribute as an early supporter!
♡(*´∀`*)人(*´∀`*)♡
Based on my experience with other visual novel engines, I have a feature idea that I believe could greatly empower creators to build more immersive and branching narratives.
Thank you for your detailed and encouraging reply regarding the APK export and the official characters! I'm very excited about the future of the Capsule engine.
I'm an indie creator passionate about narrative-driven games. While exploring tools, I often imagine scenarios where players advance the plot by typing specific words or phrases rather than just selecting from multiple choices. For example:
In a puzzle segment, entering a secret code (like "moonlight" or "raven") to unlock a door.
The story branches based on a key response the player types.
I understand that complex Natural Language Processing might be challenging to implement. Therefore, I'd like to suggest a potentially more feasible feature: a customizable "Keyword Input & Judgment" component.
The ideal functionality might include:
Preset Keywords: Creators can pre-set several keywords or phrases they expect players to input (e.g., setting keyword "trust" to trigger branch A, and "silence" for branch B).
Fuzzy Matching: The system could recognize if the player's input contains these keywords, without requiring exact match, improving user experience and error tolerance.
Conditional Jump: Upon a successful match, the game could jump to a designated storyline or scene, similar to handling conditional branches.
This functionality would unlock new possibilities for genres like mystery, puzzle, and high-freedom RPGs, moving interactions beyond multiple-choice questions towards "open dialogue" or "password-based" immersion.
I've previously used an engine called Kocho (which has a blue butterfly as its icon) for simple prototypes. Its interface was quite intuitive for basic input handling. Perhaps some interaction logic from it could offer a reference point for usability design, even though Kocho is no longer updated.
Implementing such a feature would be a groundbreaking "killer feature" for creators focusing on deeply interactive stories. Thank you again for creating such a promising tool and listening to community feedback! I look forward to witnessing the growth of the Capsule engine.
Best regards!つ♡⊂
——❤️🌹CH白棣