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(+1)

Hello again CH白棣! (つ✧ω✧)つ

Thank you so much for this incredibly detailed feedback! I really appreciate you taking the time to explain the logic and even citing Kocho as a reference (I remember this engine, it had some great ideas!).

I have great news for you: You are perfectly in sync with my roadmap.

i was just analyzing the roadmap for the next major updates, and a "Text Input / Keyword System" is actually in our priorities! Your suggestion confirms that this is exactly what creators need right now to unlock the Mystery/Puzzle genre.

I will definitely implement the logic you described:

  • Input Variable: Storing what the player types into a variable (e.g., player_answer).
  • Keyword Matching: Checking if the input contains specific words (Fuzzy match) or matches exactly.
  • Conditional Logic: Jumping to different scenes based on the result.

Consider it done! This feature will be integrated into the upcoming v1.8 update (because the 1.7 is already done but not released yet).

Thank you for helping us shape the future of Capsule. Your feedback is invaluable! ❤️

Best regards, Capsule Team

(+1)

Hello Capsule Team!(≧ω≦)/♡Thank you so much for your incredibly detailed and encouraging reply! It truly made my day.

I'm thrilled to hear that my suggestion aligns with your roadmap and that the feature is planned for v1.8! This is fantastic news and honestly feels like a wonderful, unexpected birthday gift to me today. I was expecting a quiet day, but your response has made it special.

v(◦'ωˉ◦)~♡ 

I have a couple of additional thoughts and questions, if you have a moment:

Learning Resources: For a beginner like me, will there be tutorials available in multiple languages in the future? Well-organized guides would be incredibly helpful for creators worldwide to get started easily.

Offline Editor: I understand that building a native app takes time. But I'm curious if there are any future considerations for a downloadable offline editor? This would be a huge help for users in regions where accessing online editors can sometimes be unstable due to network issues (like the need for a VPN to reliably access itch.io).

Mobile-Friendly Development: Related to the above, is there any plan to improve the mobile browser experience for creating projects? Making the web editor more mobile-friendly would be a game-changer for many.

The potential of the input feature is huge, and I can't wait to see it bring new possibilities to mystery and puzzle games. I'm also very much looking forward to the tutorial on packaging HTML into APKs that you mentioned previously!

Wishing you the best with the development! I'll be following the project closely.

Best regards!♥🌹

——白棣♡♥(。´▽`。)♥♡

(+1)

Happy Birthday, 白棣! (≧ω≦)/♡

That is such a wonderful coincidence! I am so happy that my answer could be a small gift for your special day. Thank you for your kindness and your enthusiasm! 🎂

Regarding your excellent questions, I have some very good news for you:

1. Offline Editor (Great news!) You actually don't need to wait! The downloadable version currently on the Itch.io page (the .exe file) IS the full Offline Editor.

  • How to use it: simply download and install the software. It contains the full engine and runs completely offline on your PC, exactly like a native app. No internet connection needed!
  • For non-Windows users: Since Capsule is built on web technology, I am also considering uploading the "Raw HTML" version as a portable alternative for Mac/Linux users who cannot run the .exe installer.

2. Mobile-Friendly Editor This is a big challenge! Since v1.8 wil add many complex features, the editor interface is getting quite dense.

  • Future status: It will work reasonably well on Tablets (iPad/Android tablets) via the browser version.
  • Smartphones: It is currently a bit difficult to use on small phone screens, but I am noting your request. I will try to improve the CSS responsiveness for the "Studio Mode" to make it at least usable for quick edits on mobile!

3. Tutorials Yes! With the new features, I am planning to release a "Capsule Wiki" or simple PDF guides with the v1.8 release. I will try to make them translatable so the community can help with different languages.

And yes, the HTML-to-APK tutorial is still a priority. I want everyone to be able to put their games on mobile easily.

Have a fantastic birthday and thank you for following the project!

Best, Capsule Team

(+1)

Birthday Wishes & Feedback - Thank You!つ♡⊂

 CapsuleTeam!Thank you so much for the birthday wishes and the incredibly detailed, thoughtful reply! It truly made my day special. Knowing that my feedback is valued and that my birthday coincided with this conversation is a wonderful gift.

I'm thrilled about the offline editor for PC, it's a fantastic solution for many. Regarding mobile editing, I completely understand the challenge with dense interfaces on small screens. My personal situation makes me rely primarily on my smartphone for creation (it's my most accessible device), so hearing that you're actively noting this and working to improve the CSS responsiveness for quick mobile edits is the best news I could hope for!

A small suggestion that might help with the mobile interface complexity: perhaps a UI design inspired by advanced presentation or video editing apps could work? For example, using collapsible or sliding toolbars/palettes that expand only when needed. This way, all the powerful features remain accessible without overcrowding the limited screen space. I'm not afraid of complex features – in fact, I dream of creating intricate, choice-driven visual novels on mobile, so preserving functionality is my biggest hope.

♡(*´∀`*)人(*´∀`*)♡

Also, the HTML-to-APK tutorial remains a beacon of hope for me and many others, I'm sure. Thank you for keeping it a priority.


I'll continue to follow the project's development with great excitement. Wishing you all the best with the v1.8 work, and thank you again for making a creator's birthday so meaningful.‎ദ്ദിᵔ.˛.ᵔ₎❤️


Best regards!

\\\\٩( 'ω' )و ////

——(CH)白棣