Hi Corvi, thanks for your feedback, i hope you have fun with the engine !
The exported projects all have an obfuscated section, a built-in anti-cheat system.
This makes the file incompatible with any attempt at a complete translation and therefore with importing it into the engine. I wouldn't be able to translate one of these files myself. That's why you absolutely must use the save function. Exporting is only for publishing the game.
For debugging, you already have logic preview, project health, and development mode. No other engine offers this natively.
V2 with include a resolution function to go from 16:9 to 9:16 and even 9:20.
Until then you have to find this in the exported game :
#game-viewport { position: absolute; width: 1920px; height: 1080px;
And replace it by :
#game-viewport { position: absolute; width: 1080px; height: 2400px;
Yes, unfortunately Capsule 1.9.0 is not yet optimized for this type of format, so it won't necessarily be very intuitive.