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Bofferbrauer

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A member registered Feb 06, 2017

Recent community posts

Works well without crashing, thank you for the fast fix.

I will still have to restart and create a new settlement however.

After continuing with the save, I remarked that the bloomery wasn't getting build no matter what. It lacked a marble rock and said there's one allocated, but after going through my stockpile, that just didn't seem to be true. In other words, it's waiting forever for something that isn't there. Since I used up all other ingots on lamps, I'll have to restart to get this one done.

Didn't know where to send it, so I'll just add them to the post:

ERROR: java.lang.NullPointerException
at technology.rocketjump.undermount.entities.components.InventoryComponent.destroy(InventoryComponent.java:61)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleJobCompleted(JobMessageHandler.java:479)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleMessage(JobMessageHandler.java:130)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.discharge(ThreadSafeMessageDispatcher.java:648)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:556)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:271)
at technology.rocketjump.undermount.entities.ai.goap.actions.WorkOnJobAction.update(WorkOnJobAction.java:51)
at technology.rocketjump.undermount.entities.ai.goap.AssignedGoal.update(AssignedGoal.java:111)
at technology.rocketjump.undermount.entities.behaviour.humanoids.SettlerBehaviour.update(SettlerBehaviour.java:92)
at technology.rocketjump.undermount.entities.model.Entity.update(Entity.java:206)
at technology.rocketjump.undermount.entities.EntityUpdater.update(EntityUpdater.java:29)
at technology.rocketjump.undermount.gamecontext.GameUpdateRegister.update(GameUpdateRegister.java:32)
at technology.rocketjump.undermount.screens.MainGameScreen.updateGameLogic(MainGameScreen.java:69)
at technology.rocketjump.undermount.screens.MainGameScreen.render(MainGameScreen.java:53)
at technology.rocketjump.undermount.UndermountApplicationAdapter.render(UndermountApplicationAdapter.java:146)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication.mainLoop(UndermountLwjglApplication.java:222)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication$1.run(UndermountLwjglApplication.java:118)
ERROR: java.lang.NullPointerException
at technology.rocketjump.undermount.entities.components.InventoryComponent.destroy(InventoryComponent.java:61)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleJobCompleted(JobMessageHandler.java:479)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleMessage(JobMessageHandler.java:130)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.discharge(ThreadSafeMessageDispatcher.java:648)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:556)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:271)
at technology.rocketjump.undermount.entities.ai.goap.actions.WorkOnJobAction.update(WorkOnJobAction.java:51)
at technology.rocketjump.undermount.entities.ai.goap.AssignedGoal.update(AssignedGoal.java:111)
at technology.rocketjump.undermount.entities.behaviour.humanoids.SettlerBehaviour.update(SettlerBehaviour.java:92)
at technology.rocketjump.undermount.entities.model.Entity.update(Entity.java:206)
at technology.rocketjump.undermount.entities.EntityUpdater.update(EntityUpdater.java:29)
at technology.rocketjump.undermount.gamecontext.GameUpdateRegister.update(GameUpdateRegister.java:32)
at technology.rocketjump.undermount.screens.MainGameScreen.updateGameLogic(MainGameScreen.java:69)
at technology.rocketjump.undermount.screens.MainGameScreen.render(MainGameScreen.java:53)
at technology.rocketjump.undermount.UndermountApplicationAdapter.render(UndermountApplicationAdapter.java:146)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication.mainLoop(UndermountLwjglApplication.java:222)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication$1.run(UndermountLwjglApplication.java:118)


And that's it, hope it helps.

I get a lot of crashes with the new build. Sometimes the game doesn't even run for an entire minute before it hangs itself. And it seems to be pretty random, since it crashes if I click on something, if I move the camera around or simply do nothing, so it's kinda hard to see what's exactly causing it.

Am I the only one with suddenly tons of crashes or do other players also have a similar experience with the new patch?

3. Yeah, might well be since I dug into that direction. I'll built another eatery there to see if there's some changes in behavior.

4. Well, in one game, I got no seeds at all from those mushrooms farmed from logs, meaning I ran out of mushroom seeds after a couple years. Altough I must say I had tons of seeds at the time, maybe I hit a limit there just like I did with the blocks...

7. Yeah, I forgot I found some ingenous  silver and also gold in some other game, for instance. However, never ever found some Tin ores, yet. Great to hear what's coming up for the metals, really looking forward to it.

Speaking of minerals, some are very hard to see depending on which kind of rocks they are embedded. Hematite is notorious to be hard to spot on darker rocks like shale or basalt, and bitumous rocks are even worse in some of those, especially granite. How about implementing  a function to highlight the minerals in some future update?

So, I've started a couple games and from them I made a handful of observations:

1. Coal consumption is too low for the amount of coal available (even without Earthworks). At some point after years I find myself always looking for some minerals to be able to use up the coke fuel from mining just a little bit of coal. Having just one fuel to transform 5 ore also seems unrealistically low to me.

2. When you got 300+ blocks in storage, Stonemasons won't work anymore. Not sure if this is intended or a bug. I'll have to check if the same applies with the sawmill or the smithy, but it's more difficult to reach that number in their cases.

3.Sometimes, your Dwarfs seem to go fetch the water on the other side of the map - often by walking next to the river most of that travel

4. Mushrooms in the mushroom farm don't seem to produce seeds. Which makes mushroom farms a bit pointless if you can't find many grottos with mushrooms on the map

5. I never get any Hop or Barley seeds. Are they not programmed in yet and just placeholders?

6.  Is there a way to make another anvil? If yes, I couldn't find out how

7. Are coal, Hematite (iron), Galena (silver) and Malachite (copper) the only ores in the game right now? Also, no way to make alloys, or steel?

Great, thanks for the heads up!

Continuing with my village (and getting 41 Dwarfs again), I ran into another problem: My Dwarfs seemed to stopped refilling the barrels with water, and as a result everyone goes to the increasingly further away river to drink. I increased the amount of chefs to make sure they can refill them, but id doesn't do much yet. I guess a lack of buckets could be the reason.

I know that being able to tell the carpenter what to do is on the list of things soon to be included, so I think that will be solved soon. Just wanted to give you the heads up.

It's doable if you have favorable starting conditions in terms of nearby ressources, or by quickly digging tunnels until you find ores. So, might be an idea for an extra hard starting level if you want to implement some kind of difficulty levels.

That's great to hear, thanks!

You said you toned it down, so I wonder how much immigration there was before.

The first groups were pretty manageable: 4 Dwarfs, then 11 and then 18. But the 2 next ones were huge: 41 Dwarfs followed by 37 Dwarfs the year after.

While I'm nowhere near having any supply problems (apart from constantly having to build more stockpiles, especially for tools, seeds, and foods), I can't keep up building bedrooms, especially since all wood was pretty far away, so getting enough wood for all these beds is pretty difficult.

Also, why can beds only be made of wood? And pillars not out of metal?

How about being able to choose where things will get stored? With bigger cities, several storehouses are a must, but right now this means that a stonemason might have to cross half the map just to get one raw block of stone. If one could allocate the storeroom close by to gather stone he wouldn't need to wander so much around.

Also, while we're at it, hauler as an additional profession to move things around. Not much needed early on, but the bigger the city, the more useful they would get. And of course even more so with the specialized storerooms mentioned above.

With the current Alpha 2.1 version, it's tough the get enough food to feed everybody due to not starting with a cauldron. In effect you have to find metals ore and bitumous ore/wooden logs for burning into coke as quickly as possible, while also making sure that all the seeds are getting planted. But having all necessary ressources nearby is very hit-and-miss, might need to balance that a bit.

Balancing got a bit off with this update, it's practically impossible to keep the dwarfs fed through the second year unless you're able to build an entire forge and get all the materials ready and running before Fall. Without cauldron, the food consumtion is too high right now.

Whenever I want to download anything, it shows  a 403 forbidden 

Between the time I first used itch and now I moved a bit across the world, could it be the server thinks I'm somebody else because wrong country, and then blocking the download?