Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

King under the Mountain

A simulation-based settlement-building strategy game set in a fantasy world · By Rocket Jump Technology

Alpha 2.7

A topic by SirRockstar created 32 days ago Views: 74 Replies: 4
Viewing posts 1 to 5
(1 edit)

Hey Rocket Jump Technology,

Winter is coming so I am looking to your work over the last 6/8 month. I am running 2.7 and came from 1.15. First thing that I encounter is that the save game is not valid anymore, sounds reasonable. So I left my save games with some test scenario's (big camp) and started over.

The first thing I noticed is the resource and settlers tab, great.  The one thing I miss is to prioritize things. At the start that can be come in handy. Like cutting rocks into stones. The food harvesting automatically gets prio so that's good.

The game also still runs smooth so that's good.  

I saw some strange things:

  1. At the start you get Iron plates, I haven't seen that before. What is the 'normal' purpose?
  2. Dwarfs carrying a rock walking in some circles in the resource zone before bringing the rock to the stonemason. I saw this multiple times on different spots. Note: I was running on full speed, it seems like a waste of time.
  3. Order a door to be build on a spot with a rock on it is valid. But when the stones for the door arrive and the rock is not picked up yet the dwarf will return to the resource zone with the stone. In my case this is a huge wast, because I had this with 2 doors on the same time and saw 4 dwarfs (out of the 7) do the same trip at the same time. Also the distance was long. I suggest a easy fast fix to not allow the build because the space is not empty.
  4. My miners do not mine any more (still year one), see screenshot. For days the miners do not mine even when Idle. I think the cause is that I planned some mining but saw the stockpile of rocks. So cleared the mining and start over to only mine out one room for the carpenter (I need barrels for the feasting hall). I will keep the save game for if you like it. I will run it to year 2 to see if order dwarfs will start mining also. Then I will try again :)
  5. The bedroom comfortable size has increased from 12 to 13 spaces, why? I like some symmetry so 15 or 16 spaces will be optimal then.
  6. What was the max room-size in the mountain again, like then to use pillars?
  7. How to cancel more then one ordered wall builds? I tried a outside building but found out that the space was to small. I had to cancel each space at a time, that seems wrong.
  8. What is the purpose of the Earthworks? Oké, for building a large room outside the mountain.. but.. can you explain? I had some out door kitchens and a feasting hall 'outside' by building a square with walls.
  9. Is it possible to add the feature for exclude or include resources in a resource zone. Even in the first spring it you can have some large spread for resource zone's. One close to the forest near the sawmill, one close to the stonemason, the start zone, one close to the mountain. Now I see that new stones are stored by the forest (the zone most away) then collected again to get turn into a block. If you can make a zone only for some type's of resource that would help allot. (Note: this is from my second start).

For the fun of it, this is a image for what I have created:

Keep up the good work!

Some additions to point 4:

  • I started a bridge to be build, will not be constructed
  • I ordered some chopping, they will not
  • In year 2, I got 5 new settlers. The new settles build the bridge. The new settlers don't chop/mine..

So it seems my game got stuck..

So I did a second run,  I have to stop at the start of the second year because of a own mistake.. Lets sum it up:

  • I saw that I have some fishing rods. How can I use them?
  • Gunborg Ironbeard one of the first 2 miners stopped mining. I can't fix it. Even after give him an other job etc. The dwarf continues to work by walking goods.
  • I don't know how to create a bronze anvil?
  • At the start of year 2 I got 10 new dwarfs so that's great!
  • After the blacksmith buildings aren't build I figured out that it needs barrel loops. But all my barrel loops are transformed into water barrels.. So I am stuck and have to try again.
  • I found out the normal purpose for the 'Iron/tin plates', it is needed in the blacksmith. This building has a bug, the placeholder is not replaced with the correct value:
  • Also the name is not correct, it seems the tooltip is shown:

To bad that I have to start over, because I had a nice stop with some nice caves. So I have some tip for players:

  • Build a blacksmith early, I guess before or at the same time as the carpenter.
  • Mine slowly, don't let your resource zones get flooded with boulders.
  • Start farming from the start of the game
  • Give the dwarfs large single rooms

I guess this will get me more playable years with the basics running.

(1 edit)

Some answers to your questions:

1. As a new ressource to create stuff, but mostly unused right now

2. Yeah, noticed stuff like this, too. Also generally play at fast speeds since there's not too much to do (on a sidenote, I do the same in Prison Architect all the time)

4. Miners not mining anymore: Every resource has a (hidden) maximum amount that's allowed in storage. From your screenshot it looks like your storage is pretty much overflowing of rocks. So you need to get some of the rocks transformed into blocks to get the miners working again. And your problem under number 3 is probably linked to this, too.

6.  Either 6x6 or 7x7, but I personally don't press my luck and put pillars whenever I hit 5 large.

7. Will certainly come later, but right now, it seems to be the only way.

8.  With the Earthworks you can transform wooden logs (32 of them) into coke fuel. (Only) useful if you got plenty of trees but no coal vein nearby.

9. Planned for later as far as I know, but that has't been programmed yet

Oh, and fishing rods can't be used yet, just as there's no hops yet to plant even though the option for the fields show up

Thanks Bofferbrauer. I found out the Iron plates will be used in the metalworks to make a cauldron if i am not mistaken. The anvil needed in the metalworks was a starting tool from one of the dwarfs.

I almost played a new full first year and this are my findings:

  1. When you make an order to build something and you cancel it because it is the wrong thing, wrong type of stone or something the cancellation is not correct. It seems as the building is still on the stack/queue so the parts will still be delivered. If you build one thing and there are resources in place and then cancel it and build the correct thing the new resources arrive before removing the old one's. I got a deadlock with that, the new parts where delivered on the barrel rings see below. Because the spot was not free the new boulder (limestone in this case) could not be dropped and returns to the zone, then de dwarfs picks up the next boulders and repeats the process.. I had to cancel the second building and wait to get all resources returned to the zone before building the furniture again.

    After seen the problem, it worked:

    In this screenshot you can see the same problem with a annoying effect, I order a table with chairs and some pillars without selecting the stone type. Because it is in my shale area I like to have the furniture from dolostone. So I cancel and order it correct on the same spot. And now look to the backlog of assigned shale blocks.. They are assigned to the dolostone items.. So the dwarfs pick them up, bring them to the spot and then bring them back, after that is done they try to fetch the correct blocks..
  2. One more assigned bug, I made a new resource zone close to the mountain I started making rooms. But then I didn't want them because I wanted the boulders close to the masonry workshop. So I removed the resource zone. As you can see in the next image the boulder assigned to the removed zone will not get a new assignment, event after reboots and days of game time.  A rock with gems mined later is handled correctly so I can go on :)

  3. Chairs seems always before the dwarfs, I thing it is niceer to do it on the chair position, so the upper one is wrong the lower one is correct:
  4. My tomato's where harvest in 2d day of winter, or not. Because it didn't work or they are lost, they are gone, I didn't get the tomato's or seeds.. To bad..
  5. And now some good news, I make the Metalworks work and have created some iron ingots :)

This is it for now. I will start to play the second year and will see what that brings, with more dwarfs and so more work done :)