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Rocket Jump Technology

A member registered Feb 16, 2017 · View creator page →

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Hi, thanks for the post! Always nice to hear of suggestions

#3 and #4 are definitely in the pipeline for the future, #2 I'm not sure about, I think I'd rather have an in-game tutorial.

#1 Probably won't happen, the art style is what it is and it'd be far too costly to completely change now. That said, it'll be open to mods in the not too distant future if someone wants to replace the default graphics :)

That's probably the highest praise I've ever received for this game (or anything really) so thank you very much!! It's still very early and I have a lot of very exciting things I can't wait to add in the future :)

Just to say I'm still looking at this. Very interesting that it started logging with a different error without any real change. Essentially there's some error in creating a frame buffer of that size in RBGA8888 format, though it really should be supported. 

I've put up a new build now which attempts to fall back to a 1920x1080 resolution in case provisioning the desktop default fails. Ideally I'd have some sort of config app or at least settings file to let people specify this. 

Also added a new build now, though I don't expect it'll help with this problem, but you never know!

Oh also it would help to know what desktop resolution you're set to.

Oh in your original post I thought you were saying it loaded the main menu (where toggle full screen is), but then starting a new game crashed. Hmm so maybe there's something missing in the startup to log any errors, although it's going to have to be a really early point as most of the startup code is covered by logging.

The best thing you could try, if you don't mind, is downloading a Java 8 runtime from http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.h... then going to the location of the game and executing "java -jar undermount-desktop.jar" which would then definitely spit out some clue as to why it's not working. 

Also might be worth toggling to windowed mode and seeing if that works or not.

Huh, tricky, that's the same graphics card I'm using too. I'm going to fix some other crashes I've been made aware of today and push a new build out, see if I can do more to get stuff into the log for this, can't figure out yet why it would be empty.

Huh, very odd that the log file would be empty and that makes it tricky to track down. Could you let me know what graphics card you're using? Also I've put out a few small bug fixes (though none that I think would make a difference to this) so could you confirm you're on the pre-alpha 6.4 version? Thanks for your patience! 

Good advice!

This was written in Java with the LibGDX framework, as I'm fairly experienced in Java. If you're just starting out, I think I'd recommend GameMaker Studio as an engine to look at.

Everything is via the menu options in the bottom left. Rooms or zones are dragged out with a click and drag action. I don't think building walls is in this (quite old) build, but look out for a massively updated version in about a week!

Hah, sorry, I'll tone it down for future builds, and there'll definitely be a settings menu in alpha 1 to let you control it yourself!

Thanks! Big free update coming in a couple of months to co-incide with a new Kickstarter campaign :D

Thanks, and yes it's using the same art style as Prison Architect and Rimworld. Definite plans for meeting and social areas to keep your settlers near to the base, and the latest updates do have more building options but this isn't publicly available yet - will be updated in July!

There's links to the game's website on the itch page - http://kingunderthemounta.in with the dev updates at http://kingunderthemounta.in/news/

There's a FB page at https://www.facebook.com/kingunderthemountaingame/ and Twitter at https://twitter.com/RocketJumpTech for more frequent updates

Saving and loading games will be in the next proper update, which work is just about kicking off on! Best way to keep up to date is by signing up the newsletter at http://kingunderthemounta.in/download/

32-bit version is on the page now :)

Thank you, all those things are planned in - this is the very first playable prototype for people to see what we're working on rather than any sort of "working" game at this point. The UI should be completely reworked at some point too :)

Thanks!! While you can't build walls yet to make the doors obvious, if you mine out a 1 tile wide corridor into the mountainside you can place a door in that. Will be doing something to make things more obvious for people too :)

It'll be there in the first proper alpha release :)

Sorry I ended up snowed under in the last couple of weeks, will aim to get it up tonight

Will do! Is that for Windows?

(Edited 1 time)

Okay, if there's really no graphics card that would explain it. We're still to pick a minimum spec and while it is probably very low, every game needs some graphics processor to handle the visuals. You've probably an on-board built in GPU?

It might also potentially be the 4GB of memory, the game uses nearly 2GB so if there's a lot in use on your system already it would struggle to run. Again, we've not had chance to test it ourselves on a wider range of hardware but the minimum spec may end up being 8GB of memory rather than 4GB.

Wow, thanks for this one! Not heard of this issue before so I'd love to be able to figure it out and get a fix in.

Can you tell me what kind of hardware you're running on? As in:

  • Which version of Windows or Mac OS, and if its 32 or 64 bit
  • How much memory/RAM you have
  • The processor type and speed
  • Which graphics card you have
Any input would be greatly appreciated to help narrow it down!