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King under the Mountain

A simulation-based settlement-building strategy game set in a fantasy world · By Rocket Jump Technology

Crashes all the time with the new build (Alpha 2.2)

A topic by Bofferbrauer created 46 days ago Views: 77 Replies: 5
Viewing posts 1 to 2

I get a lot of crashes with the new build. Sometimes the game doesn't even run for an entire minute before it hangs itself. And it seems to be pretty random, since it crashes if I click on something, if I move the camera around or simply do nothing, so it's kinda hard to see what's exactly causing it.

Am I the only one with suddenly tons of crashes or do other players also have a similar experience with the new patch?

Developer (1 edit)

Sorry to hear that and I've not had any other reports *yet*. Please could you copy in the contents of the log.txt file after its happened and that should help me to track it down. Also looks like I've had the automatic crash reporting server not working for a while but that is back up now too.

Didn't know where to send it, so I'll just add them to the post:

ERROR: java.lang.NullPointerException
at technology.rocketjump.undermount.entities.components.InventoryComponent.destroy(InventoryComponent.java:61)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleJobCompleted(JobMessageHandler.java:479)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleMessage(JobMessageHandler.java:130)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.discharge(ThreadSafeMessageDispatcher.java:648)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:556)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:271)
at technology.rocketjump.undermount.entities.ai.goap.actions.WorkOnJobAction.update(WorkOnJobAction.java:51)
at technology.rocketjump.undermount.entities.ai.goap.AssignedGoal.update(AssignedGoal.java:111)
at technology.rocketjump.undermount.entities.behaviour.humanoids.SettlerBehaviour.update(SettlerBehaviour.java:92)
at technology.rocketjump.undermount.entities.model.Entity.update(Entity.java:206)
at technology.rocketjump.undermount.entities.EntityUpdater.update(EntityUpdater.java:29)
at technology.rocketjump.undermount.gamecontext.GameUpdateRegister.update(GameUpdateRegister.java:32)
at technology.rocketjump.undermount.screens.MainGameScreen.updateGameLogic(MainGameScreen.java:69)
at technology.rocketjump.undermount.screens.MainGameScreen.render(MainGameScreen.java:53)
at technology.rocketjump.undermount.UndermountApplicationAdapter.render(UndermountApplicationAdapter.java:146)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication.mainLoop(UndermountLwjglApplication.java:222)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication$1.run(UndermountLwjglApplication.java:118)
ERROR: java.lang.NullPointerException
at technology.rocketjump.undermount.entities.components.InventoryComponent.destroy(InventoryComponent.java:61)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleJobCompleted(JobMessageHandler.java:479)
at technology.rocketjump.undermount.jobs.JobMessageHandler.handleMessage(JobMessageHandler.java:130)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.discharge(ThreadSafeMessageDispatcher.java:648)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:556)
at technology.rocketjump.undermount.messaging.ThreadSafeMessageDispatcher.dispatchMessage(ThreadSafeMessageDispatcher.java:271)
at technology.rocketjump.undermount.entities.ai.goap.actions.WorkOnJobAction.update(WorkOnJobAction.java:51)
at technology.rocketjump.undermount.entities.ai.goap.AssignedGoal.update(AssignedGoal.java:111)
at technology.rocketjump.undermount.entities.behaviour.humanoids.SettlerBehaviour.update(SettlerBehaviour.java:92)
at technology.rocketjump.undermount.entities.model.Entity.update(Entity.java:206)
at technology.rocketjump.undermount.entities.EntityUpdater.update(EntityUpdater.java:29)
at technology.rocketjump.undermount.gamecontext.GameUpdateRegister.update(GameUpdateRegister.java:32)
at technology.rocketjump.undermount.screens.MainGameScreen.updateGameLogic(MainGameScreen.java:69)
at technology.rocketjump.undermount.screens.MainGameScreen.render(MainGameScreen.java:53)
at technology.rocketjump.undermount.UndermountApplicationAdapter.render(UndermountApplicationAdapter.java:146)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication.mainLoop(UndermountLwjglApplication.java:222)
at com.badlogic.gdx.backends.lwjgl.UndermountLwjglApplication$1.run(UndermountLwjglApplication.java:118)


And that's it, hope it helps.

Developer

That's exactly what I was after, thanks, not reproduced it myself yet but I'll put out a new build as an optimistic fix shortly.

Developer

Thanks a lot for bringing this to my attention - it's fixed now! New build of alpha 2.3,  it'll be compatible with your saved game.

Works well without crashing, thank you for the fast fix.

I will still have to restart and create a new settlement however.

After continuing with the save, I remarked that the bloomery wasn't getting build no matter what. It lacked a marble rock and said there's one allocated, but after going through my stockpile, that just didn't seem to be true. In other words, it's waiting forever for something that isn't there. Since I used up all other ingots on lamps, I'll have to restart to get this one done.