Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

King under the Mountain

A simulation-based settlement-building strategy game set in a fantasy world · By Rocket Jump Technology

Year 4+ falls apart.

A topic by Rhombus created 23 days ago Views: 99 Replies: 4
Viewing posts 1 to 3

No problems setting up the initial base, food supply, etc...  I survive the initial winter with tons of food to spare.

As I increase the number of bedrooms, water barrels, kitchen areas, farm land, etc... porportional to growth once I hit a certain population level people start to go insane, die of dehydration despite 5 or more full water barrels in the base and so on.  

Unless each additional dwarf means I need more food and water per dwarf I'm not running out of supplies something else is happening.

The first wave of new dwarves was no problem, I still had plenty to spare and I continued to build more in preparation for the next wave.

I prebuilt everything for the next wave but things fell apart after the next wave appeared.

The problem looks like scaling issues.

It's the third wave of people or year 4 or 5 where you start getting so and so died of starvation with 50 rations in their inventory.

Variant Scaling Issue Example -  I had a giant cave open at the start in my game. I turned the entire thing into a Mushroom farm because I'm not aware of any reason not to.

I built 4 shock tanks and placed 50 mushroom logs. (This only used about 20% of the farm's space)  

Of the 50 logs, 19 were used. 31 spots are waiting. They have been allocated but the Dwarves never get around to it.  Seasons passed and they never got around to it.  

My farm fields are constantly being planted or harvested season after season, so I have farmers. At least 5 that I count

I have logs scattered around my wood cutting benches that aren't in use, so resources exist and trees have been cut down.

I checked and I have 5+ carpenters and 5+ woocutters.  Plenty of trees and logs.


The new build that's out tones down the immigration a bit as well as hopefully helping with drinking when there's a large population - they now share out multiple water barrels rather than all trying to go to the same one and finding it empty. So hopefully that sorts it for you, as I've seen another save that was working fine with a population of 300.

Glad to hear that. I'm sure it will be better when more pieces are complete and you have had a time to balance.


Thanks, yes its far from perfect right now and I can only put very quick fixes in this week, over time I'll be improving it for sure :)

I'm struggling with keeping the Dwarves from breaking. Once they break they don't eat or drink, so will die no matter what.

Are yours breaking before they refuse to eat/drink?