That is fair enough :)
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Thank you SalusExScientiae :) I wasn't sure if I could explicitly say that! However it suddenly wouldn't be a 200wd rpg as you'd have to source all the mechanics from somewhere else. This also means you'd have to write up strengh ,con , int ect...for each character. All of which would be sourced from elsewhere leaving this as just an alternative world in a dnd setting.
That is how I intended the section to sound. What I thought I made explicit is that there are still humans and you play as one by using the word 'shunned' and referring to the elves and orcs attacking the city. However there is no reason why ypu couldn't play as an orc or elf. I left as much in the open as possible and put it down to players that would be that way inclined would create a backstory. I originally had a mutation mechanic for stats but threw it away for this edition as it added to many words and I really wanted to try and capture a more standard rpg feel as a priority.
This was my attempt at just that! Also my first game :)
Thank you again!
Thank you for the feedback.
You are right in that it relies on basic assumptions. This game is aimed at those who have experience with standard D20 systems. In order to fit in the theme, story and the mechanics I wanted while keeping the depth of story simple assumptions are made.
The extra dice to roll on top of the D20 was my way around the word limit of having to write up a bonus to hit mechanic. I like the feel of rolling the die and adding another die to it. It feels like my character pushed a little harder and just passed.
What mechanical changes would you make to help it gel?
I love the story. It is very poetic. Do the 'things' you pick up have any mechanical reaction in the game other than recovering and loosong them? Or is it purely just for role play? Surely they are important if you pretty much die if you loose them?
I really like the idea of being a champion and having followers. Equally compelling is the mechanic of twisting a champoins boon into something sinister. It really fits with the story and adds depth.
I will make sure tonplay this one with my friends. I'll get back to you regarding how it went.
Well done :) Rated!
The fact the you seem doomed to die is an interesting touch. It adds depth to your story, which is hard to do in 200 words! I also love the line "Failure is not an option". It also implies more backstory, therefore depth. Well done :)