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I love the story. It is very poetic. Do the 'things' you pick up have any mechanical reaction in the game other than recovering and loosong them? Or is it purely just for role play? Surely they are important if you pretty much die if you loose them?

(+1)

Early draft had mechanical bonuses tied to the things, yeah. You turned HOLLOW if you lost all your things, but after a while I felt there were too many ways to die. That's thematic, but ultimately could be cut.  For now though they are there to provide a buffer against gaining Grief or Spite.