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Burn Out The Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #4 | 3.846 | 3.846 |
Use of Theme | #9 | 3.846 | 3.846 |
Overall | #21 | 3.365 | 3.365 |
Setting (or Location) | #42 | 3.154 | 3.154 |
Story (or Starting Scenario) | #76 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The mechanics are really fun, and we loved how stat-lowering ties into the theme of burning out, plus we like the fluffy stuff like the acts that light up the dark. The stat lines were also wonderfully themed.
I think the weaknesses here are the lack of starting scenario/setting descriptions, outside of the prompts (which were very fun to read but didn't really work for us/weren't enough, but that's a limitation of the jam itself of course). We also kind of questioned the dice size choices (as it seems pretty unlikely you'll ever Burn on a d12). Maybe there needs to be more variation in environmental penalties? We'd love to see a more developed version of this entry for that!
Love your mechanics. Very evocative. I like that your mechanics complement the theme and doesn't feel like a separate dice system.
Well done!
I appreciate the balancing of the dice amongst the "classes". I also like the idea that challenges are easy, but anything else becomes difficult. The Powers are where it's at. And the suggested Locations are helpful. This is a simple system I can get with. Nicely done!
I really liked the thematic elements present in the writing, and the differentiation of characters being the dice in their pool versus the dice assigned to specific attributes. I think the text implies that you are almost always going to be in the dark or in the cold, and often in both, but a little more detail on challenges and setting would be welcome. For instance I'm not clear on whether "burning" passes the challenge, and there must be some limitations on the creation/movement of heat and light in the setting. I'm not sure if it's your intent, but I could envision this as a very tight pseudo-dungeon-crawler that players would have a ball with.
Can you describe for me a typical scene ?
I feel like doing so during the voting period would go against the spirit of the Jam's 200 word limit.
That is fair enough :)
This reads like poetry. Love the concept. Simple, digestible, executable skill mechanics. Not really sure how to bridge the gap between what exactly the characters are (am I a human torchbearer or literally a street lamp) and what exactly they are meant to do. As GM, I would be unsure of how to construct a scene or challenge. "Paranoid Selfishness" is a beautiful touch.