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W.H. Arthur

A member registered Aug 31, 2018 · View creator page →

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I have seen streamers using card dealing plugins online, possibly with roll20 or something similar. Sorry I can't point to the specifics as I'm not very familiar with online play myself. (I've been in a couple of online RPGs, but never hosted one.)

Update: Here's the link to the Card Decks on Roll20:

COWPOKES & SPYFOLKS by Marx of High Water is a nuclear Lasers & Feelings hack! You are cowboy spies working at a nuclear research facility, and each of you has your own agendas and orders from your spy agency. It is a nice twist to the L&F formula to allow more PvP oriented gameplay. I like the use of D12 in the game, and I love the wordplay on criticality. Critical hits may seem great at first, but too much of it would be disastrous like a nuclear meltdown, killing your character.

Thanks for playing the game and commenting!

Diàn Xīn is a cyberpunk ttrpg with very poetic mechanics. The players have two stats; Electric which represents their usefulness and self-worth, and Heart which is associated with their morale and motivation to keep going. The higher one stat is, the lower the other would be. Just like real life, it is difficult to balance your self-worth and morale under capitalism. Over the course of the game, your stats get lowered when you fail dice rolls. The only way to regain them is to rest, but the problems you face are going to escalate, which seems to be a metaphor for spiralling debt. I love how the simple rules of this game evokes feelings of living in an oppressive cyberpunk dystopia.

SHUTDOWN/STARTUP [PROTOCOL] is a short game that won't take much of your time, but is deep and philosophical at the same time. Two players play as the east and west hemisphere of a robot's processor, and they represent the creative and rational side of the brain. After an unexpected shutdown, the two sides debate on whether or not to reboot their system. I love how everything fits onto a single A4 page, including cut-outs for each of the player.

Thank you! :)

Take care and get well soon!

Normie Generator by David Hyman Kentaro Jackson is a journaling game for cyberpunk GMs. Instead of telling action packed stories about the PCs, the GM explores the everyday life of NPCs inhabiting the city, and it is a wonderful world building tool.

KALIWANAGAN by Secession Cycles is a minimalist cyberpunk TTRPG that uses irregular D7s. It is amazing how much is achieved with such simplistic design. A living, breathing world is described in a mere few sentences, and the whole thing reads like poetry.

Done! FYI, I was using your name from the game's title page.

In GENERATION ARK by Kazumi Chin, the passengers are one generation out of many, and have lived all their lives without ever leaving the titular ark. This game explores community building for diaspora groups who always exist somewhere "in-between". It would be more apt to call this game solarpunk rather cyberpunk, as it envisions a future where conflict is resolved without force and there are no cops nor prisons. Kazumi has done an amazing job creating this melancholic yet hopeful setting.

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COMMONS RIDER (公地骑士) by J.Y. is a game inspired by Kamen Rider, with a clever pun in the title. The world is controlled by large corporations, and you play as Riders, cyborg rebels with superhuman abilities. The rules for character creation (for both Monsters and Riders) are neat, with some great examples included. I especially love the creature motifs provided, which includes the Cordyceps (Directive: “Own and sell people”).

MUTANT MONSTER MACHINE GIRLS by Samuel Mui is a game inspired by gory Asian films. You play as the Girls, "a group of queer misfits fighting against an oppressive anarcho-capitalist state ruled by The Corporation", which sounds fucking badass. The game cleverly blends exploitation films with cyberpunk elements, and I would recommend anyone who is into either of those to get this game.

HyperCity by Thomas Manual is a cyberpunk Ironsworn hack. It is a great solo game, and you can exchange stories with other players to create a interconnected world. It offers simple rules to create your character and a futuristic dystopian version of an existing city. It also includes a handy 12-page reference for the moves you need to tell the story. They guide your through without needing a GM, telling you what you can do and how the world reacts, creating an organic cyberpunk world for solo play.

I usually type my review outside of itchio and copy and paste it into the review box (so I can write longer reviews more easily). Recently, when I tried to paste my review into the review box, nothing happened. I bring up my Notepad, and the words are copying and pasting correctly there.

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BALIKBAYAN by Jamila R. Nedjadi is an amazing Belong Outside Belonging hack, which can be played with or without a GM. In it, you play as enslaved elementals, magical machines who want to free themselves from the corp. The writing of this game is evocative and the design is breath taking! It tells stories of folks who tries to free themselves from the shackles of colonialism and capitalism, and you can't get more cyberpunk than this. I cannot recommend it highly enough!

Thanks The Dev Team for pointing it out. I decided to go for a lower number of tags (compared to Lady Blackbird), and it was easier to work out the probabilities with the sum of 3D6. Without role/tags, a character has just over one third chance to succeed. With a role and 1 tag, the odds is increased to just under two thirds.

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Thank you very much for your review and the kind words! I really appreciate it!

Looking forward to see your game. 😊

Thank you for your review! :)

Yes, I am offering. You can visit the page of The Sol Survivor and claim a community copy. :)

Hello Celtic.Brewer,

This is not a ranked jam, and there is no peer-review system in place.

With that said, many creators would be happy to trade download keys of their games if you ask them. (It is a bit inconvenient that has no direct messaging system.)

If you just want to see an example of a Guided by the Sun game, I have restocked community copies for The Sol Survivor.

Best regards,


P.S. IMHO, while playtesting is good, I find it overrated for narrative games. Unless you have a mechanically complex combat system, playtesting is not really needed. (It may be desired, but not required.)

For analogue games on, most people would make board/card games in pdf and/or print-to-play format.

Coding the rules of a board/card game would take much longer than just writing them in plain English. ^^"

To answer your question, we are not expecting entries of digital board/card games.

Of course it's fine to update! I don't think there are any jams that forbid people to update after submission. To me, one great thing about is that creators can release a game and keep on refining it over time. I don't really like the term early access, but some people call this model living game. Of course, it is equally valid for you to release something and not do any more about it.

According to Wikipedia,

Folklore is the expressive body of culture shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. These include oral traditions such as tales, proverbs and jokes. They include material culture, ranging from traditional building styles to handmade toys common to the group. Folklore also includes customary lore, the forms and rituals of celebrations such as Christmas and weddings, folk dances and initiation rites. Each one of these, either singly or in combination, is considered a folklore artifact.

Sounds like your game fits the definition of folklore. :)

It is basically what defines as a physical game.

For people in the tabletop RPG sphere, "digital" and "physical" is often used to differentiate digital PDFs and actual physical books. Thus, analogue is often the preferred term when we talk about non-video games.

Sure, we are cool with it! :)

As much as I like the idea of IPA pronunciation guides, I don't know how to read them.

With Chinese names, people seem to be used to having bad anglicised pronunciations that butcher the tones. *shrug*

One thing that I've been doing with some of my games is to offer the meaning of the name instead of the pronunciation.

Chinese names using birds, plants and virtues are quite common. They are even more common in folklore and period fiction.

In a game that I am currently writing about Hulijings, I just instruct players to pick a name based on one of those things.

Thank you! :)

DO GROUNDSELS DREAMS OF HERBACEOUS SHEEP is a game where you get to play as a plant! You are one of the cabbage groundels living on top of Mount Kenya, who fold up and dream every night. The players go through the night/day cycles; dreaming each night, and sharing their dreams and gossiping during the day. I love how the writing brings the plants to life, and the semi-LARP nature of the game, where the players are "rooted" to their seats.

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The Queen Returns is a solo journaling/letter-writing RPG played with tarot deck and coins. You are one of the queen's loyal subject, tasked with informing them what happens in the country while they are away. It is a very clever setup that ties into the letter-writing aspect of the game. Things are going to change in the country while the queen is gone. What is going to happen when the queen comes back? You play to find out. I love the inclusion of the play-by-post two-player variant, where one person is the queen receiving the letters, and the two players meet up in person at the end of the game.

Heroes Too is a solo journaling game about being in a superhero academy while struggling with your trans identity. The author did a great job presenting superhero school life, and portraying the struggle of a trans person coming out. The game takes place over 32 issues, and in which your character learns how to become a superhero, and coming to terms with their identity and coming out by the end of the series. I love how this game includes safety tools for solo play, which is something I don't see very often for solo games.

Thanks for the reply! It is totally understandable.

I am a physical game designer. In the past, when I upload a game and get a decent number of views, it would show up on New & Popular Physical Games, or even Popular.

Not sure if the itchio algorithm has changed, or if this is a bug, but the New & Popular Physical Games now only show games that are two weeks old. (As far as I can remember, it has always been newer games on the top of the list.)

The "Most Recent" is working fine, and all the news games appear there. It is just that they won't make it to the New & Popular list.

THE WRETCHED is a solo journaling RPG played using poker cards, Jenga tower, and a recording device. You are the last surviving crew member on a broken-down spaceship, drifting helplessly in space. And a monstrous alien is hunting you. Each in-game day, you have to complete a certain amount of tasks dictated by cards you draw from the deck. Most tasks require you to pull from the tower, and you die when the tower falls. The only way to get out alive is if someone picks up your distress signal, which is highly unlikely. You character also believes that they can fix the engine, but it is a fool's errand. This game is not about winning, but about human capacity for hope in desperate circumstances. This game takes the Dread-like Jenga RPG mechanics to a whole new level. I love how each suit represents a group of task; System, Structure, Crew and the Creature. When you draw a card and see its suit, you already know what you are dealing with. The prompts for the tasks are all very evocative, and you feel trapped in a spaceship just by reading them. This game is elegantly layout, and it just looks great. It is a game that I wholeheartedly recommend.

Thank you!

I am thinking of a story that lasts roughly a week. How many in-game days does an average game last  in The Wretched? Maybe I will break my game into two or three shifts per day.

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SHOOT 'N' LOOT is a very fun PbtA game that emulates cover-based loot shooter video games, with interesting map-drawing mechanics. All the guns are generated with unique (and often quirky) properties. You may get a melancholy gun that requires constant encouragement, or a gun that shoots marshmallow. You have only three stats; Gun, Run and Mind. I love the simplicity, and that is pretty much all you need in a shooter game. The cover mechanics is fantastic; it encourages the player characters to move around the battlefield as their position becomes compromised, and you get to add new features on the map as a result. The playbooks consists of different video game protagonist/action hero archetypes, and the author has made great effort to make each of them stand out from each other with unique playbook moves. I absolutely adore the layout of this game; everything is neat and tidy, yet oozes out with style at the same time.