A great PbtA game where you get to play as heroines from folklore and mythology. Each heroine has their unique abilities and powers. Get it if you like heroines and/or folklore!
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If you want a more instructional guide, here is an article on Medium: https://medium.com/a-taste-of-madness/level-zero-how-to-start-designing-your-first-tabletop-role-playing-game-c70820702041
Personally, I think the best way to learn how to write a TTRPG is to read them. There are many short TTRPGs on itch. Grant Howitt has many great one-page RPGs. You can also read the entries of 200 Word RPG Challenge for inspiration.
Hi Torre, I appreciate your enthusiasm, but Folklore Jam is set up as a tabletop RPG jam. I am going to reiterate what I wrote elsewhere, that we welcome submissions of tabletop role-playing games, and it's up to the creator what the definition of a tabletop RPG is.
I don't think there's a solid wall between what is and what isn't a table top RPG. Besides, I've seen many games coming out on itch that pushes the boundaries of what TTRPG should be.
I love GM-less RPG. Lovecraft-esque is a really good example.
Some more boundary pushing RPGs I can think of are Microscope and Quiet Year.
One of the most important aspect I see in RPG is open-ended storytelling. Every time you play the game, unique stories can be told.
Coming back to your question, it's an RPG as long as you think it is one. There's no judging in this jam, so no one can really tell you off for not making a "proper" RPG.
Folklore Jam is a jam for tabletop RPGs. @grimoirtua is doing World MytholoJam, which is a jam for video games and other interactive mediums. Unless it is disabled by the jam hosts, most jams have a community section on the page.
P.S. If you want, you can totally design audio for a tabletop RPG.
Hello tabletop gaming peeps,
I have been thinking of hosting a game jam on mythology and folklore. There seem to be a number of mythology jams for video games, but not tabletop ones. I am just putting it out there to see if anyone is interested, or perhaps want to co-host with me.
Update: Gonna call it Folklore and Mythology Jam so that I can use #FolkloreJam to differentiate from the existing video game jams. I am trying to avoid doing it at the same time as other tabletop game jams, but it's probably inevitable. (Don't get me wrong, it's a good thing to see so many tabletop game jams.) AFAIK, there's no game jam taking place in late April at the moment. (More and more jams pop up while I am planning this jam. Oh well.)
Update: I have set the jam up. It's pretty barebones at the moment. Feel free to let me know if something should be added to it, or if you want to co-host!
I am extremely honoured to see my entry voted number 2! Thank you Ian for organising the jam, and everyone for participating and voting! It was great to see so many creative minds at work!
IMHO, 200 words is too little to describe a full dice system on top of the setting and story. The best entries I have rated have mechanics that complement the theme. My own entry fall short too.
I love FTL too!
Nice ASCII art. You seem to have put a lot of effort into the table, and I like it. There are so many stories I can tell just by looking at it.
Your mechanic is a bit too crunchy for 200 words. As other have mentioned, you don't need the 6 D&D stats. I prefer stat-less games, but even if you want to stick with stats, you can create your own unique ones that are more suited to the theme.
A humorous story telling game. I like it!
I understand the limit of 200 words, but I feel that there should be something to help structure the encounters. If I don't have much experience in RPG and read the game as it is, I would assume the three problems are the challenges you have to overcome. Thus, the game would just end when three 6+s are rolled.