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A jam submission

The Stars Went DarkView project page

A micro-RPG in a dying future.
Submitted by A Curry Dish (@aaroncurrydish) — 18 hours, 3 minutes before the deadline
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The Stars Went Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Setting (or Location)#273.3333.333
Mechanics#522.8332.833
Use of Theme#553.0833.083
Overall#662.9172.917
Story (or Starting Scenario)#822.4172.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Love your sci-fi setting. Good job!

Developer

Thank you very much!

Submitted

The setting is great. I love the idea of a collection of ships so massive they create their own gravity. 

I have my own confusion. It's 15 d10 per stat? Not 15 amongst four stats? If so, these are some hardy space-farers! Also, no long term goal? Possibly set by the GM, but assuming it's just survival against the aliens that consumed Sol is, well, less than exciting. Sounds drear and dire. Eh, that's survival for you.

Developer(+1)

15 amongst four stats.

I would have loved to elaborate on end-game plot, but unfortunately, a lot of fluff had to be cut in order to be as cohesive as possible. I'll be adding more down the line as I work on this in a more substantial matter.

Thank you!

Submitted(+1)

I'm still a little uncertain how damage works. After the strength check do you take away the difference?

I like the theme :)

Developer(+1)

hey, sorry about the late reply, busy weekend. 

Yes, you take away the difference from any dice pool of your choice. So while you could divert damage to an auxillary pool, you run the risk of not being able complete important tasks until you rest up.