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ben657

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A member registered Dec 12, 2016 · View creator page →

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Thanks for the feedback! It certainly does work better against another person. The aiming and reset speed are definitely the things to work on most like you mention, I think both came from being too used to playing over the 48 hours!

Very cool idea, good fun to play! I can imagine if it were a full game it would be great fun getting into the later levels with an ridiculous turret and lots of enemies.

Would definitely benefit from the turret getting some over the top visual changes for upgrades too, end up like a castle covered in guns.

Really good fun, found a surprising amount of depth in trying to get rebounds and make the most of the cannon shots

Love the art style, reminds me a lot of old flash games like fancy pants! The exploring gameplay isn't my thing but I can definitely see it expanding into something interesting.

Really really good looking, and interesting mechanic. About the only issue I see is at the moment it's easy to skip a lot by just throwing through most of the level. Easy to fix with some time on level design ofcourse!

Great art style and nice use of the theme, about my only complaint is the movement controls are a little loose for how precise some of the jumps need to be I think.

Nice little shooter for only a couple of hours!

Genuinely not sure what just happened... did enjoy it though.

Brilliant take on pong to match the theme, easily the longest I've played any of the games I've rated so far, trying to beat high scores with a mate! (19s on only one mode)

Always enjoy a goofy physics game, good fun for a few minutes!

Needs a lot of feedback to tell you what's going on, and some more enemy types, but I do love the artwork you've got for the thumbnail and in the comments!

As the others have said, incredibly difficult, but certainly not something I've ever seen before. Fits the theme pretty well too!

Love the theme implementation, and it's a fairly solid top down shooter. Only main complaint is that it gets very easy once you kill a few and have a stockpile of guns on the ground and can just spam click away.

Good fun for a little platformer, as long as it kept adding mechanics as you go it'd likely hold people's attention pretty well.

As everyone else has said, some nice animations and extra challenges and you'd have a good Papers please style game

Good little concept, I think with some moving parts it'd be a lot more interesting finding the solution to each level though. Do love the slow down and exaggeration of the bounces though!

Thanks for giving it a play! Highlighted one of the biggest issue we had which was the aiming being far too quick at higher distances.

Thanks for the feedback, aside from the AI the aiming is definitely the bit I want to change the most. Currently I'm thinking the rotation speed should change to get slower with how far away your target is, although that may end up just feeling really weird!

Thanks for the kind words! The AI certainly needs some work. We did try it being imperfect, but it loses a bit of the intensity if you know if might miss.

Maybe a quicker return in between rounds would help.

Hah, yeah the AI may be a little over tuned since we played it so much and the levels over the weekend!

Great fun, could definitely see it turning into a fun little mobile game or something like overcooked with some extra mechanics.

Very eerie and atmospheric with the music

Not totally clear on how it relates to the theme, but I like the art style!

Genuinely had me panicking wondering what the hell was going on and what to do next. I like it!