A very nice self contained game with coherent aesthetic and great level design. I really enjoyed while I played this game. Great work!
arqcenick
Creator of
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Please check our game! It has 8 ratings so far...https://itch.io/jam/cgj/rate/476504 Thank you!
Hello, here's our game! https://arqcenick.itch.io/cardlock It's a card-game, however it might need a tutorial.
Hey, a friend of mine and I would like to make an HTML game with you, I am keen on making managment/simulation/4x games. I am primarily a designer but I am working as programmer in a game company. My friend is graphics designer and can create UI stuff.
You can check-out my profile, I'd suggest Downfall.
Hey, nice simple game you have here. I want to make you one suggestion that would make me play this game more;
The "loading" screen has to be faster.
Other than that it's a betting game themed around game development and it also has some clicker elements in it. Sometimes I do not understand the amount of money I lost, but that was OK.
The random name generation works very well though, and you put fun names in it!
I would like to play this one again if you intend to complete it.
One of the few games I managed to finish. Great idea! Graphics and the audio complement each other nicely. Puzzles are generally well designed. My only problem is with the UI as there is no hotkey to change and I had to click very very fast to pass the bat & guard level.
You can increase the sandbox-puzzle aspect of the game with longer puzzles. Nice work!
I had fun playing this game! I managed to get 3 endings and it was hilarious. I mean I can't say anything is flawed in the game, because most of time the it feels so intentional :D
Technically, the walking is well implemented(audio and camera shake sync), I really felt I was walking in a 3D room. Extra congrats for that.
Great work!
A checkpoint system would be indeed very helpful to play this game. Also the platform placements are extremely difficult at times. I liked the game though the simplistic graphics were easy on the eye and I kept playing for a while (even though I quit after frustration).
The graphics, animation and music all fit the game well.
Nice work!
The animations are excellent in this game, the UI design is also very good. I think the base of the game is very well made and high quality. The achievement system works great.
I have some suggestions regarding on gameplay, maybe we should be able to learn our score and try to make certain combos(e.g. adjacency bonuses) so that we can improve how we play.
Currently it's more like a turn-based Tetris which offers little challenge. (From the screenshots I thought it was a Zachlike game) Maybe the grid is too big from the start, just clicking through the different menus to add components (which are quite beautiful menus to click btw :D) can overwhelm after a while.
Overall I think it has great UI design and art-style and it has a huge room for improvement. which I find as the most valuable thing for a jam game.
Make a planing game about nuclear physics, or a role-playing game about the life of a KGB agent or a point and click game about a workers life. Make any kind of game you like, as long as it fits the People's Committee of Game Developments agenda.
You are tasked to develop a game in a socialist state. Your game has to be well liked by the party, and the people. Pick workers, hardware, genres, themes, and propaganda that will uniquely shape your game. As your options for these categories are limited with what the party has to offer, try to form the best combination. Earn titles that give you unique improvements for your newer games, and try to make better games as the expectations grow larger.
This game is submission for Blackthornprod Game Jam 2018.
Have fun!
Credits:
- Doruk Hasdogan -Art & Design-
- Ece Seyrek Hasdogan -Art & Design-
- Yarkin D. Cetin -Programming & Design-
Musics are converted to 8-bit using GXSCC from Katyusha and Kalinka MIDI files. MIDI files are from Fernandao S. Neto and Jacco VdB
Fonts are Buran USSR and Kremlin.
Hi, we're sorry that our game is complicating at times
The purpose of the game is to run to right and get to the next level. (Maybe we could make this clear with an arrow?)
You can shoot aiming with mouse and reload your weapon. The reloading can be done by "R" key, however you have to time it to the beats in the song and unfortunately this sometimes does not work as intended.
Also we have two runes, first one(which is toggled by "Q") is simple as it is a slow-mo toggle. The second one is a bit tricky and we did not have time to program a proper tutorial for it.
Basically, you activate the second rune with "E" key, and when it's activated you'll see 4 runes on the ground, and a beam will spawn on them one by one. If you hit "E" key again when the beam-highlight is on top of the runes on the ground, they will be lit and be activated when the rune reaches the end.
Also both runes drain your sanity, and the second one needs full sanity to be triggered as it is a powerful rune.
Hope this helps and you give our game another shot!
Have fun,
Arq