Idea is nice, it was a bit buggy about jumping. It would be nice if we could combine the commands, other than double jump (double move -> dash, double push -> fire projectile etc.) The music is nice and soothing.
Nice work!
Criteria | Rank | Score* | Raw Score |
INNOVATION | #115 | 1.444 | 1.444 |
SOUNDS AND MUSIC | #126 | 1.296 | 1.296 |
THE EXPERIENCE | #126 | 1.407 | 1.407 |
VISUALS | #130 | 1.407 | 1.407 |
OVERALL | #135 | 1.370 | 1.370 |
THEME | #171 | 1.259 | 1.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
First of all, sorry for not responding, I didnt get a notification nor checked the games site.
Second of all, yeah, I can explain the problem why sometimes buttons would not work - If I am right, in the Jam version, I used OnKeyDown instead of OnKey, thats why it may not be responding. Also, I have made some changes to program deciding whether you are on the ground or not. It should be working all right in the Full version.
Just to clarify, that I have not made any changes in the full version to the jam version, check my devlog saying what changes were made. Only bugs were fixed, and some "cheating" was erased as well.
Thanks for the response
cool idea, visualizing text would be a nice add on, sound were on point. art style was very nice and consistent. perhaps add some more commands for variety or make some command have special interactions when used together. overall really nice game.
Interesting idea!
Try to display what the player is typing, it would add a lot to the game experience. I think the game would be very challenging if the typed effect last only few seconds. The idea of typing very fast exactly what you need to get through an obstacle sounds very cool!
Keep it up!
Nice game, I laught really hard the first time I died and a listened to the ds sound, good job.
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