Thanks for streaming my game and reading my post-mortem!
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Thanks a lot for this feedback!
Indeed, it's more a "toy" than a "game" ^^
Working on a puzzle-like challenge is one of the first thing to do to improve this game. This idea of crazy shapes and why not crazy grid is really cool!
This was cool! The idea of a character gaining more features is interesting! I wish it was a little longer. Maybe try to soften the arrival of each feature. If the attack was discovered only in level 2 for example, the progression idea would have been way stronger, and the first level would have been more challenging.
Good work! Keep it up!
The gameplay is quite simple but that mood is awesome!
I am not sure about the balancing, the energy is very difficult to get (getting inspired costs too much energy imo).
Very good work, congratulations!
I see what the idea behind this game was. The concept of a skill matching an issue is interesting. My humble advice here is that you need to think about challenge when you work on this kind of game. For instance here, removing cooldown on cards and making waves of different problems would have make the game more fast-paced and fun.
Good overall work though! Keep it up!
Cute story! The game is fun to play but the pacing is a little too slow, which can be a little boring sometimes (the moves a very slow during the “void drift” part for example).
Good job! Keep it up!
Cute game! Simple gameplay but well made!
Maybe the camera is too close to the player, it’s really hard to keep safe all the map. With the current camera you can’t anticipate and see where enemies come from.
Good concept and nice retro art! There are some bugs that really impacts the experience, like when you have unlocked the “hit enemies on jump” and you realise that they still hurt you.
A good way to improve the quality of this game in my opinion would be to design specific levels based on what the player just chose. A logic challenge would be very interesting for the pacing and challenge.
Good work! Keep it up!
This game was very fun to play! Good humour, fun story, well explained gameplays, various things to do… and voice acting! Wow! This is a great take on the subject! The choice of a “story telling” approach is bold!
I read your post-mortem, and if I only give you one advice: don’t care too much about GDD. I used to do the same thing back in the days I was student and it’s not working during game jams. Try to use a more “free” approach, only drawing a game loop, writing some intentions and main ideas. Write your story if it’s a narrative game, but don’t overthink too much the gameplay ^^
Anyay, good job! :D
Thanks for your feedback!
Indeed, challenge is something I have to work on if I want to get this game any further.
And I knew this bug but unfortunately I didn’t find the time to fix it ^^’
And thanks a lot for reading the post-mortem! :D
Very smart gameplay! And incredibly cute art!
If I have only one suggestion, try to make this little character move a little faster, it would be great for the pacing overall.
That moment you realize bouncing + obstacles was not a good idea ... :D
The idea of an evolving game is quite interesting! I really enjoyed the “game design” changing parts, I wish it was more of them!
I think the idea of using parts of the game as inputs is a very innovative one!
However, I found the game very confusing at start. I didn’t fully understand what to do and I kept dying without a clue of what happened. I took me 3 times to figure out the “power level”, and I still don’t understand how being offline or not checking the virus impact the game over. Try to add small tutorial and more feedbacks to make the experience more accessible!
Try to display what the player is typing, it would add a lot to the game experience. I think the game would be very challenging if the typed effect last only few seconds. The idea of typing very fast exactly what you need to get through an obstacle sounds very cool!
Keep it up!
Hey Noa! Thanks for this review!
I knew from start that the lack of challenge was an issue in my game. Unfortunately I didn’t find the time to design a solution. I put the effort on humour and “juiciness” instead, but it will definitively become my main focus if I decide to continue this game development!
Thanks a lot for this review!
Challenge is indeed an issue in my game. Unfortunately I didn’t find much time to design or implement a solution. If I decide to continue working on this game it will without a doubt the first thing I‘ll do.
This idea of combo is also very interesting! Adding a whole new layer of gameplay with “game quality” in addition of “funny name generation” would make a great improvement!