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A jam submission

Grim SymphonyView game page

A horror action where you fight your way against all "beats" in a Lovecraftian universe.
Submitted by Durucan — 18 minutes, 58 seconds before the deadline
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Grim Symphony's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#183.6244.250
Music#203.4114.000
Overall#402.8783.375
Innovation#502.5583.000
Fun#552.4522.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
Monospace font
and FMOD

How many members in your team?

Team of 4

List your team's social media / website links!
Zach Howard: https://0x01.itch.io/
NateA6: https://soundcloud.com/nate_a6
Durucan: https://durucan.itch.io
Arqcenick: https://arqcenick.itch.io

Anything you want to say to players before they play?
A horror action where you fight your way against all "beats" in a Lovecraftian universe.
Standard shooter controls with a few beat based quirks.

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Comments

(+1)

Interesting game! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)

Thanks for playing! The game was a bit hard, sorry...

Submitted

I don't understand how to play this game. Even with the tutorial.

(1 edit)

Hi, we're sorry that our game is complicating at times

The purpose of the game is to run to right and get to the next level. (Maybe we could make this clear with an arrow?)

You can shoot aiming with mouse and reload your weapon. The reloading can be done by "R" key, however you have to time it to the beats in the song and unfortunately this sometimes does not work  as intended.

 Also we have two runes, first one(which is toggled by "Q") is simple as it is a slow-mo toggle. The second one is a bit tricky and we did not have time to program a proper tutorial for it. 

Basically, you activate the second rune with "E" key, and when it's activated you'll see 4 runes on the ground, and a beam will spawn on them one by one. If you hit "E" key again when the beam-highlight is on top of the runes on the ground, they will be lit and be activated when the rune reaches the end.

Also both runes drain your sanity, and the second one needs full sanity to be triggered as it is a powerful rune.

Hope this helps and you give our game another shot!

Have fun, 

Arq

Submitted

Thanks for the reply, but I think I have just a problem with the gameplay itself (too much ennemies, I can't reload correctly...)

But great job anyway !

Submitted(+2)

Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:

(+1)

Thank you for playing our game, I know the game was a bit hard, while developing we got too used to the controls but forgot to think about the new players. There is a post jam version which is a bit more easier and less buggy!

Submitted

I think that's the version I played... I'll have to double check XD

Submitted(+1)

Well, this is a really cool, polished game.  I think I had an issue with the timing on the reload mechanic.  It just didn't always feel like it mattered and just jammed at random... So that's a thing maybe?  I could just suck.  Other than that, it's very hard.  I don't know if there's more than one level but if not, I did not see more than the one passed the tutorial, it's hard =D

Great work though!