Ah that's a great suggestion, I shall definitely add an abandon run button for the next update.
AndyBumpkin
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Hi thanks for playing and commenting - many apologies, I completely forgot to put in a "You've got to the end of the demo" sign in when you get that far.
That's as many floors as are available for the demo version. I've got a lot more done but it's not ready to show yet.
Out of interest how long would you say it took you to get that far and how many rounds did you play?
Hey thanks for the feedback!
Interesting point about the no-progress runs. Perhaps each run should earn you a prestige point if you make progress or not, that way there's a fighting chance to improve the next run either way? But maybe it should only happen if you match your previous progress? Something for me to think about at least.
There is a reason the distance exists between the forest and the warehouse, the distance will be bigger for later resources too! Essentially it's a problem to be solved either by worker management and then, when discovered, blueprints discovered will make later runs far easier in that regard.
To begin with the best tactic is to stager the lumberjacks so that the wood level is as steady as possible - personally I always do this in groups of 5 lumberjacks and I try to time the next group so that they arrive when the previous group is about to leave. Then the ratio of lumberjacks to runners should be around 1:2 respectively. And then, like I said, when you get a certain blueprint the approach becomes completely different.
Lots of fun! I got to wave 11 before making a silly mistake and losing it all. I think I'd rather have had a smart bomb or something rather than dodge as a secondary ability that was available on a recharge timer or something. Also enemies coming from other directions would have added to the challenge (that may happen after wave 11 I guess!) Otherwise it was really great, powerups were fun and who wouldn't want a gun that fires burgers :D
That was cool, I liked the overall feel of the game for sure. I had some weird slow down when somehow I ended up with a whole army of eggs right next to me while fighting a boss. It looked like the minions were watching me beat up their leader! Definitely one of the more unique moments of the jam for me :)
Where was my glory! I was supposed to be...covered in it (actually, never mind) - great entry, enjoyed it. Like any good game like this it's about learning the system to get good. Agree with most of the other positive feedback here my addition would be that the edge of the area wasn't immediately obvious to me. Very nice :)
Definitely found this interesting as a concept - the donut mini game went wrong on me at one point and started going crazy no matter what I did (O and X appearing at the same time and all sorts of things!) The jam/glazed roll mini game was fine until I had to roll it and I could never seem to get the mouse in the right place!
The coffee game and pretzel games worked fine all the time though.
Like the concept, good Jam game!
Yeah originally I'd hoped I could fit the controls under the mundane wildcard (because the picture was also a bike!) but they definitely fit more under "troublesome" hehe
It was also on my list to improve the autozoom, but never got around to it. Tempted to look after the jam.
Appreciate the comments! :)
