Nice submission! I enjoyed seeing a sci-fi entry, didn't expect to see it. It was pretty fun seeing the different weapons you could get and I really liked the designs for the creatures and the astronaut. Personally, I would have preferred the final weapon being more akin to the earlier weapons in its area of effect. Also, would have liked to see the ability to change the controls/audio settings on the main menu. Good job on implementing that though!
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The Forge on Ceres's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #37 | 3.143 | 3.143 |
| Controls | #47 | 3.429 | 3.429 |
| Fun | #48 | 3.357 | 3.357 |
| Theme | #59 | 3.643 | 3.643 |
| Overall | #62 | 3.184 | 3.184 |
| Graphics | #83 | 3.143 | 3.143 |
| Audio | #92 | 2.714 | 2.714 |
| Originality | #105 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Wah Wah Wah Waah & Hardcore
Game Description
You are stranded on the dwarf planet Ceres. You discover an alien forge, and must use and upgrade your weapon to defend yourself from aliens.
How does your game tie into the theme?
Between combat rounds, the player can return to the forge to upgrade/alter their weapon based on items obtained during the round.
Source(s)
No
Discord Username(s)
sam.l. & jedimaster4559
Participation Level (GWJ Only)
This is our second time participating in GWJ. We made Host.Havoc for GWJ 67.
Comments
Very fun game! Absolutely loved the upgrading system, felt really rewarding. Made it to wave 10! I think it could use some work regarding the balancing of damage taken and dealt, but overall good job!
I really enjoyed the progression and had a lot of fun! I think the spawning of the octopus aliens could do with being a bit further out as I found that they jumped me as soon as I left the forge room in the later levels.
I went back and played it again though which I haven't done with any other game in this jam -thanks for making it :)
I liked the weapon evolution system, I was eager to see other evolutions, I got to the katana very quickly. It would be nice to have a weapon that had an area attack maybe?
I found the mechanic of placing the ore in the forge confusing, it’s not very intuitive to have to click on the text, it would be much better if it were the item icon.
Congratulations on the submission!
Cool idea making a forge in space, I liked the sound effects and the ennemies (the squid? is beautiful). It took me some time to understand how to forge so maybe showing more that you can click on materials would be a great idea. Great gameplay and game loop, it was fun, good job !
WOMP WOMP WOMP WOMPPPPPP! I had fun! :D I liked how you attacked in the direction of your mouse and there was an indicator! I wish i could visually see the items in my inventory. BOING BOING BOING i liked the blob :D
A sci-fi forge? Didn't expect that! The game loop of fighting enemy waves to upgrade weapons is definitely solid and I liked the ambiance of the space station. It could use a little more balancing though since by the second wave I was already one-shotting every enemy easily. Great idea and well executed!
i think with more weapons this would be alot of fun, i liked seeing what the next weapon would become, especially since each one was different mechanically
initially i didnt realize enemies were dropping anything though; i thought i was just getting these upgrades randomly
I really like the concept of an alien forge! Health drops in later rounds might be an idea for an addition. Good job!
Thanks for playing our game!
This is an idea we played back-and-forth with a little bit, but ended up going with the new health drops in order to lean into the permadeath motif a little more. Post game-jam, this may be a feature that we are try adding and see if that changes up the difficulty enough to allow the player to get a little further into the game without reducing the challenge.
- Jedi
Cool little game y'all got! Super easy to get into and understand what's going on. Killing enemies with my katana felt very satisfying once I got to the later rounds. Would be cool if you could explore more environments, and maybe even use resources to unlock those areas. Idk why but your game reminds me of CoD Zombies and how you mechanically spend resources on weapons. If y'all do continue it, would be cool to see how it develops. Either way, nice job!
Thanks for playing our game!
The comparison to CoD Zombies may just be the highest praise I've ever received on something I've worked on! While CoD Zombies wasn't something we originally had in mind for inspiration, I also felt some similarities once it all game together. Probably a fair amount of subconscious inspiration from playing it so much back in the day.
-sam
The animations are great, there's a certain charm to simplicity. I don't know if it's a bug or you can only upgrade to Katana before you can't upgrade the weapon type anymore. I managed to make it to Wave 17 w/ 167 enemies killed. The game definitely grew on me the more I played. This has potential for a solid game with some enhancements and polish.
I love the little walking "animation." The little astronaut is really cute. It's fun killing enemies.





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