Really cool idea nice job
Play game
Voronation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #16 | 4.632 | 4.632 |
Overall | #171 | 3.667 | 3.667 |
Presentation | #331 | 3.474 | 3.474 |
Gameplay | #369 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I'm very proud of the fade between two scenes.
Comments
Very interesting concept. It would be nice if you could remind the player what each action does when you hover over them, especially the diamond and the lightning bolt which weren't very clear. But it's still a very cool idea.
Very cool concept for an abstract strategy game. Unfortunately, I couldn't finish a game since it would often freeze before showing the "Next Round" button. Also sometimes the voronoi algorithm would either leave parts of the map unclaimed or would claim areas outside the map. In one case, I was gaining 2000+ points per round.
With some bug fixing, this could be a neat game. The voronoi aesthetic on the menus is very nice as well.
Cool idea.
- I had some slowdown on turns or it seemed like there was? The point changes froze on the screen
- Having a button, control to toggle animation speed would be immensely helpful
- Tooltips would be very nice for actions.
Really cool concept, it is definitely hard to predict the voronoi cells. I think one thing that would have been nice to kind of animate the regions changing as the turn progresses, it's much harder to build intuition when you only see the before and after.
It's really interesting and I wonder how balanced it is, it could be cool as an online pvp thing like chess or advance wars by mail, you would probably have to rework it so it's more playable in 1v1 though. Also no guarantees anyone would be interested, it's a very complex and interesting game but might be too hard to understand for the average player, still really cool and I'd love to know what high level play looks like. Definitely one of the most mechanically interesting and original ideas this jam.
Also! I appreciate the tutorial, the icons are a bit unintuitive so some work could be done to make the UI a bit more clear, but the tutorial really helped me quickly understand what to expect which was great!
Wow, thank you very much for the great feedback. Yes, the animated changing of regions was planned, but unfortunately had to yield to more important matters in the end. I will definitely incorporate that because I'm looking forward to the challenge. The icons are still from the concept for another setting. I think they will be changed again as well.
I think you got something. You might want to add more input feedback (ie: for example, which action was picked by the player, because clicking on "next action"). It might help your idea to shine! Also, I played with the right click while it's write to use only the left click. Did I broke something? :D
Was really cool, did not know about voronoid before! Thank you for making me discover it. Unfortunately my game crashed when I was about to win :')
Interesting idea!
Unfortunately, the game breaks each time I split into 6 points, but I had a lot of fun getting more land.
Very interesting to see Voronoi being used as a core game mechanic! Personally, I find it unintuitive to come up with any strategy. The action wheel UI is also rather cryptic and hard to associate with the corresponding action, even after reading through the tutorial. On the other hand, huge fan of the transition screen. Would love to see that aesthetic through the whole game! Excited to see how far this idea can go with a bit more polishing on the aesthetics and clarity of presentation.
Thanks for your honest Feedback.
I'll think about better fitting icons and in the long run the wheel will be replaced by cells as well.
Most of the time I tried to maximize the income when having a large area and move the leader when the position is bad. In addition I should add more Information, so it is more clear what is going on.
Thanks for your Feedback.
Regarding the strategy:
I think it depends on the situation, if someone is strong in the middle, I try to take over the big space on the edges. If opponents are on the edge, you have to stand as close to them as possible in order to take a large part of the inner area away from them.
The game idea is really interesting, I like the abstract concept of it. It’s a bit buggy, especially with the duplicate action. I think with some patching up, it could be a really deep interesting experience.
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