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Very interesting to see Voronoi being used as a core game mechanic! Personally, I find it unintuitive to come up with any strategy. The action wheel UI is also rather cryptic and hard to associate with the corresponding action, even after reading through the tutorial. On the other hand, huge fan of the transition screen. Would love to see that aesthetic through the whole game! Excited to see how far this idea can go with a bit more polishing on the aesthetics and clarity of presentation. 

Thanks for your honest Feedback.

I'll think about better fitting icons and in the long run the wheel will be replaced by cells as well.

Most of the time I tried to maximize the income when having a large area and move the leader when the position is bad. In addition I should add more Information, so it is more clear what is going on.