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CodingCoon

66
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A member registered Feb 27, 2021 · View creator page →

Creator of

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Thanks for the feedback. Can you tell me what screen resolution you're playing with? I guess I should test it with different resolutions anyway.
I'll add the thing with the stats to the current to-do list, it'll be included in the next update.

All this fish belongs to me. :-) Really beautiful game

Nice, then I unlocked the education achievement. Thanks for your feedback and sorry for your crashed game, the voronoi calculation is a little bit buggy.

You are right, right click also to be used. I added it to the game description. Definitely it needs more feedback, I wrote it on my list, thanks for your feedback.

Wow, thank you very much for the great feedback. Yes, the animated changing of regions was planned, but unfortunately had to yield to more important matters in the end. I will definitely incorporate that because I'm looking forward to the challenge. The icons are still from the concept for another setting. I think they will be changed again as well.

Thanks for the Feedback, while reading this the scales fell from my eyes. I think I added only 5 images for the roman letter inside of the leader knob.

In addition the cell generation is a little bit vobbly when having lots of dots, which are close to each other.

Very, very cool visual representation.

Perhaps the hitboxes of the balls could be slightly larger, especially during jumps. I often find myself narrowly missing them to the left or right, and that can be frustrating when you're just managing to jump past the snails. ^^

The thing with the item that has an effect on the environment is a real nice approach to the theme of the jam. Would love to see more of this mechanic in the game. 

Impressive your diverse skills in sound, art and polished game development. thumbs up

Everything fits together really well. I like the style and the setting around a digital world. At the beginning, I was a bit overwhelmed by the text on the left edge, and I couldn't read it calmly. And I was unsure if it's worth shooting the small enemies or if it's enough to just dodge them. But the game seems very polished for 14 days. Well done.

Thank you

Thanks for your Feedback. Yeah you are right. I planned to show more information, but wasn't sure what exactly is important and what would be too noisy, so I disabled the panel for the jam.

Thanks for your honest Feedback.

I'll think about better fitting icons and in the long run the wheel will be replaced by cells as well.

Most of the time I tried to maximize the income when having a large area and move the leader when the position is bad. In addition I should add more Information, so it is more clear what is going on.

Thanks for your Feedback.

Regarding the strategy:

I think it depends on the situation, if someone is strong in the middle, I try to take over the big space on the edges. If opponents are on the edge, you have to stand as close to them as possible in order to take a large part of the inner area away from them.

Thank you for the friendly feedback. I also think that bug fixing is on the agenda now :-)

That is totally awesome. Nice music, nice art, nice gameplay. Man, thats a banger. Bosses are quite challanging but doable. Maybe you can switch the cartoon vfx to pixel styles animations.

Awesome how many art you created during the jam. Each boss feels very unique. Good job

Awesome art style. Creates such as fantastic athmosphere and it directs the focus to the battle. Well done.

I like the clear design and art style and the music and sfx fits well. 

As improvement I have only to say: when spawning the small octopus, I stand close to the mouth and clicked all the time. Maybe you could add another component like single tint balls to bring me to move or various spawn points. Otherwise the phase is wasted. 

Cool idea with the exchange of stamina/mana. I wish I could have tested it with friends. Maybe you could add an AI player. Alone it's too hard or I'm too bad. ^^ Nice crab and animations and of course the final explosion, lol.

What happened here ^^ Finally I beat the boss, but I'm not sure what happened during the game, Maybe its a bug, but my spaceship disappeared and the screen gets blue:

Overall, nice idea. Navigating in space is very challenging, but perhaps that's intentional. The sound effects fit really well, and the art style matches quite nicely too. Despite their simplicity, the boss attacks feel powerful.

Maybe a small indicator of where the boss currently is would help, especially if the shotgun knocks me back to the edge of the universe again. lol 

Starts a little bit confusing, but after a while I had a lot of fun to play the game. Maybe a tutorial will help to avoid frustrating first moments. Art style looks very nice and the exchange mechanism is quite cool.

Hey, I hope you're feeling better; getting sick during a jam is just awful.

Visually, your game is already impressive, and I believe you've made a good start here.

The controls take some getting used to; sometimes my character just jumps up, then again, and again. For noobs like me, it would help if the bosses somehow gave small signs of what they're about to do, so I'd have a chance to dodge, run away, or stop them with an attack. Unfortunately, I'm failing miserably.

Well done, seems very polished with the focus on a high quality boss fight. I love the various attack styles of the boss as well as the possibility to build platforms. The fight is totally balanced and the difficulty rises slightly. Good job. 

Thanks for the kind feedback. Yeah your are right, the controller needs a refactoring. One of the main things I learned from this jam is, that character controller for platformers are heavy as hell, especially when using slopes and a command pattern to record the movement.