Thanks for the feedback. Can you tell me what screen resolution you're playing with? I guess I should test it with different resolutions anyway.
I'll add the thing with the stats to the current to-do list, it'll be included in the next update.
CodingCoon
Creator of
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Wow, thank you very much for the great feedback. Yes, the animated changing of regions was planned, but unfortunately had to yield to more important matters in the end. I will definitely incorporate that because I'm looking forward to the challenge. The icons are still from the concept for another setting. I think they will be changed again as well.
Everything fits together really well. I like the style and the setting around a digital world. At the beginning, I was a bit overwhelmed by the text on the left edge, and I couldn't read it calmly. And I was unsure if it's worth shooting the small enemies or if it's enough to just dodge them. But the game seems very polished for 14 days. Well done.
Thanks for your honest Feedback.
I'll think about better fitting icons and in the long run the wheel will be replaced by cells as well.
Most of the time I tried to maximize the income when having a large area and move the leader when the position is bad. In addition I should add more Information, so it is more clear what is going on.
Thanks for your Feedback.
Regarding the strategy:
I think it depends on the situation, if someone is strong in the middle, I try to take over the big space on the edges. If opponents are on the edge, you have to stand as close to them as possible in order to take a large part of the inner area away from them.
I like the clear design and art style and the music and sfx fits well.
As improvement I have only to say: when spawning the small octopus, I stand close to the mouth and clicked all the time. Maybe you could add another component like single tint balls to bring me to move or various spawn points. Otherwise the phase is wasted.
What happened here ^^ Finally I beat the boss, but I'm not sure what happened during the game, Maybe its a bug, but my spaceship disappeared and the screen gets blue:
Overall, nice idea. Navigating in space is very challenging, but perhaps that's intentional. The sound effects fit really well, and the art style matches quite nicely too. Despite their simplicity, the boss attacks feel powerful.
Maybe a small indicator of where the boss currently is would help, especially if the shotgun knocks me back to the edge of the universe again. lol
Hey, I hope you're feeling better; getting sick during a jam is just awful.
Visually, your game is already impressive, and I believe you've made a good start here.
The controls take some getting used to; sometimes my character just jumps up, then again, and again. For noobs like me, it would help if the bosses somehow gave small signs of what they're about to do, so I'd have a chance to dodge, run away, or stop them with an attack. Unfortunately, I'm failing miserably.