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A jam submission

Ace of AberrationView game page

Submitted by vazgriz (@_vazgriz) — 1 hour, 12 minutes before the deadline
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Ace of Aberration's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2983.4553.455
Presentation#5242.9092.909
Overall#5402.7582.758
Gameplay#7081.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
The math needed to get non-networking multiplayer working

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Comments

Submitted

okay you definitely have something special here. I had to look up ace of aces because I've never heard of it. It is a very cool piece of gaming history and definitely worth the translation into a virtual game. I hope you eventually have plans to finish this because I think its a cool portfolio piece if nothing else. I assume, you basically just made a game you wanted to make, and am hoping that means you want to finish it even with basic rules (but intermediate would be sick), even if it was lifted verbatim from the book.

I have no idea what you didnt have time for vs what you didnt consider but i'll post some things I noticed off the bat:

I would like two game boards, one for your frame and one for your opponent, and I guess you would need some sort of splitscreen or toggle between players... This ensures that both players are selecting moves properly relative to their frame. The codes are actually also not labelled anywhere, so as it stands, its very confusing for your opponent to actually make sensical (or any) moves from such a large selection subset. 

As I said, I think copying things like the 'trailing' mechanic in the book would be a cool addition, and the damage scaling I imagine was going to be copied verbatim as well. As well as the system of ties.

UI wise, I think toggleable hide/show for the board, and/or just auto showing it at the start of a turn (after movement) is probably the way to manage the loop.

It is very niche so I understand if you're finished with the game, but for wholly selfish reasons I totally would want to see this finished. congrats on the release and thanks for the introduction into a cool piece of gaming history!

Submitted

I never seen turn-based flying game before :D,  cool idea

Submitted

Neat concept with the flying controls! One thing I might like to see in here is the control menu on the side and available for access while flying... and maybe the ability to queue up maneuvers. Otherwise the idea is pretty cool! I like that you took the gameplay inspiration from a book.

Submitted

Hi, really interesting game with cool visuals. I think you should stick with just the single-player mode when developing a game for a jam, as the majority of the people are just going to play that. You could then add it after the jam ends if you want. Apart from that, really cool game, it should need just some polishing.

Good luck with it!<33

Submitted

The movement system is very cool, and the art is pleasant

Submitted

very nice game, good job!!

Submitted

Just messing around with single player, but really interesting concept, I really like the idea of how speed and altitude play into the moves available to you. I'd love to see it fleshed out into a full game--seems like it's heading towards a large scale turn based battle, like fire emblem or advance wars, but you play as a single unit, which I think would be super cool, especially if you come up with good AI for controlling other units moves.

Submitted

This looks like a great idea with a lot of potential. Too bad you couldn't finish it :(
I also like the original touch on the theme.