keep getting this error regarding audio, game looks great though and i like the more preggo girls, but can you add more breast expansion scenes
Easily Fixable but entertaining- In the latest build, if I go into the Mansion basement, into the Anchor of Rivith, and then back out... it dumps me in the Anchor of Rivith under the Demon Nursery, but without the eggnancy shenanigans, and with a slightly darker filter. Walking all the way back out to the world map fixes it.
I'm trying to remember which quest Royal Trouble is. Given your response, I'm thinking about the part where you already saved the princess.
If this is where you're at, let me tell ya what I know works.
1) Inflate the princess via seeds in her chambers (bottom left of the third floor with the King and Queen)
2) Go belly goblin mode by getting 50 seeds for the underground peeps. If you need the code, talk to the clown for a bit or buy your way to it.
3) Talk to the queen after the fact. That should allow you to deal with "Like Daughter Like Mother" quest. I am calling it this 'cause names are hard.
4) Get the goddess to help out.
5) Expand the Queen by giving her what she wants.
This should complete all of the Royal Troubles. I hope this helps a bit.
Purple Fier? Pink Place? Oh you're talking about the Stewart and the demon dungeon that closes off after you're done with the quest.
Given that you also got the Valkyrie wings for Leia, I'm guessing you need to do the following:
That should allow you to finish off what is currently available in the game. Other than that, you just have "side quests" to deal with. Most of them are unmarked in the Quest Book, so keep an eye out for them and keep an eye on the dialogue.
410BUG
1. When the player encountered the "Nazgul" in the basement of the mansion, I originally threw it from the mansion to the sewer, but now it was thrown to the devil's nursery...
2. After the player completes the Dragon Island mission, if DEBUG jumps to Dragon Island, the plot will be confused and the player will not be able to teleport, making it impossible to continue the game.
3. The character abilities are confusing. I hope to add a program design of "re-learning skills by level". Lost skills can be learned again at the original location to eliminate BUG.
4. Some characters are lost due to players inheriting old save files, and they hope to be designed independently, such as Salamander Maid, Fox Fairy and other tenants.
5. The girl is still hanging on the wall of the demon nursery in the ranch, unable to be rescued.
6. The dragon girl seemed to be lost when taking a bath......
7. Some scenes have set penetration problems, such as pyramids (most of which have been repaired), steampunk sewer bars, etc.
8. It seems that Shanura cannot lay dragon eggs in the dragon nursery...
When entering the area of Bastet's Pyramid Ruins, the game continuously freezes due to an audio error according to the following error message:
Loading Error
Failed to Load: audio/bgm/El%20Infausto%20Ladr%C3%B3n%20Joyas%20A.ogg
Retry
It will allow you to play for a few seconds after the Retry, but will continuously report the same error every 3+ seconds even if you leave the ruins. Note, that specifically it is the area outside of the ruins, not within the ruins proper. I have not been able to test if this extends to all of the ruins for obvious reasons.
It's a well known glitch. I'm guessing while they were beta testing something, they accidentally changed the audio (was used as an ogg) to rpgmov without adjusting the code to reference it.
To fix it until the next patch, you can go into the files as follows:
www > Audio > bgm
Now find El Infausto Ladron de Joyas. There should be two files: A and B.
Go ahead and clone these two (just in case of corruption).
Change the file type from .rpgmvo to .ogg by renaming it. While renaming, make sure the file names are the exact same as the original files.
Platform: Linux (Debian 12) through the Itch launcher
You might choose to not support Linux, and if so, I understand.
The Itch Launcher successfully boots the Windows version, so making a few tweaks to get the windows version to work on Linux might not be too crazy, which is why I am suggesting and reporting this.
I boot the game, select "New Game", go through a few dialogs (nsfw, preg comments, intro, videos), there might be 5 seconds or so of music on a black screen for some of these settings which can be skipped, and then the game displays the "Now Loading..." screen and will not proceed.
I have made an atrocious, terrible mistake. Brief: I have done a lot of stuff after retreating from the shore (I wished to just reset "Power" as the game would suggest, but got carried away and did many achievements, quests and upgraded the mansion a few times). Version is .410
So, while in the mansion, I repaired the dungeon (I thought it is how you access ghosts to purify, kinda like in the fixed Fay Forest left from the entrance. I discovered a hidden (?) door there, went inside, discovered some shady dude on the throne. He said it is not time and put my party to sleep. The party woke up in the same corridor with the dude. I tried to approach him again. The voice line remained the same. I could not return to the mansion: if I exited the corridor, I would end up in Lilith's nursery (I guess. The fleshy facility with hanging women, spores and stuff in it). Pretty much anything I would do would lead to a crash. If I collect the strange egg I find right outside (Leah said "the guild wants it", although there was no such quest in the guild yet, only two quests, both completed: the bee one and the fairy one), it opens up path ahead (removes blue thing) and go up the corridor (forced to smell miasma all the way, although it would not cause anything: nothing changed, just an annoying message pops up, saying "spores bad"), it would block me, creating an obstacle (the same blue thing sprite, right as I would try to leave the corridor and go into a branching room.
At this point if I dare to open menu and then close it by pressing "X", the game crashes with the following message:
«Game has encountered a bug. Please report it.
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite.
at Bitmap.gradientFillRect (rpg_core.js:1289:24)
at Bitmap.gradientFillRect (YEP_CoreEngine.js:1014:41)
at Sprite_HUDGauge.refresh (SPD_HUDMaker.js:3238:16)
at Sprite_HUDGauge.initialize (SPD_HUDMaker.js:3180:7)
at new Sprite_HUDGauge (SPD_HUDMaker.js:3061:18)
at Function.HUDManager.getRebuildSprite (SPD_HUDMaker.js:568:10)
at Function.HUDManager.rebuildSprite (SPD_HUDMaker.js:557:20)
at Function.HUDManager.setupData (SPD_HUDMaker.js:549:8)
at Function.HUDManager.setup (SPD_HUDMaker.js:541:7)
at Scene_Map.start (SPD_HUDMaker.js:1646:14)
Press F5 to restart the game.»
So, I have restarted game many times and found out other scenarios to get a crash exist. If you dare to inhale spores once: crash is guaranteed whereever you go: once you go into another location (the corridor, the pit, or you leave the pit by standing on the blue circle — the same crash. The message is the same, but on the black screen).
Finally, if you manage to never step on any trap tile, be it spores or the red circles in the pit, and you step on the blue circle: your party gets teleported somewhere else in Lilith's stronghold (she walks back and forth there, just a bit to the North), and your party gets stuck. The game forces them to go up, and they push against the wall with a girl inside it endlessly, stuck in this animation.
I really like the game to far, but I hope nobody suffers the same bug under the same conditions, you know how frustrating it can be, to lose so much progress after playing non-stop, enjoying the new game.
Thank you very much for the game, I hope you enjoy and have much fun working on it! ^^
<trans data-src="" data-dst=" " style="background: transparent;"> I played the game twice, the first time was in December 2022, when the main character illustration was really exquisite, now I download again, why the second and third main character illustration become rough, is it necessary to pay Or everyone's image has changed Please give me an answer please, I want to understand why my character images are not as refined as before</trans>
The BGM for the outside of the pyramid before its restoration isn't loading properly, causing an infinite error message loop that only leaves upon closing the application. Instead the BGM is silent, with the pop-up showing the song is failing to load, it interrupts dialogue, cutscenes, menu transitions, and even pops up on the main menu if you didn't close the game.
==Major Bug that will lock you out of the game and force you to restore a save==
SPOILERS.
Using 3 souls at Mansion to restore basement then going to the demon lair and using the hidden entrence for Rivieth's path will teleport you back to demon table of Lillith. If you didn't do Lillith's demon lair yet it will just block the game.
Bugs as of Version .410:
[As found using a fresh save rather than importing old data]
-Succubus Magic Extracts (bought from the succubus in the Royal City sewers) no longer function properly.
-Removing seed growth in the Overgrown Temple at >=400 does not remove the slower movement speed. Only getting sent back by having >500 growth or exiting through the front passage restores movement speed.
-The temple of Rivith found in the mansion basement and the Royal City sewers (access given by the clown's rune) instead teleport to the Demon Nursery's temple site. If the player has not yet completed the "special demon egg" bounty for the Lakeview Adventurer's Guild, they are softlocked from leaving by the egg sprite itself.
-The Overgrown Blueberries given by the blueberry girl in the garden do nothing (presumably inherited by earlier versions).
-Penelope (The royal princess)'s sprite clips through her bookcases after being given enough divine seeds.
-Once recruited, Sapphire (the casino bunnygirl) has an initial introduction scene in the manor and then vanishes.
-Riley (the Lakeview guild receptionist) lacks any portraits in the Crystal Room. Talking with her mannequin only brings up a "Never mind" dialogue box.
-Despite her text referring to freeing the Dragon Isles, Ruby neither shows up in that story arc nor reacts to it being completed.
-Completing Bastet's Pyramid after defeating Toreth in the Royal City will still bring up dialogue with the party referring to their need to "clear their names" in the Royal City and will bring up a quest notification (even if the quest in question has been completed).
[April 2024 additions]
-Many equippable crystals are never properly added to the merchant in the Silent Temple when starting a save on .410, even when their first/original copies are obtained and the game is played through the Dragon Isles content. Their triggers might be bugged. This includes:
-Many Brasswall NPCs are entirely missing dialogue or otherwise cannot properly be interacted with.
-The basement clinic in Brasswall talks about a "hotfix" that hasn't happened yet?
-"Seeds Birthed" achievements incorrectly count number of birth sessions, not the seeds (bug inherited from .400).
-Giving birth or using power-gaining items may cause gab messages to randomly revert to early unvoiced variants after a character has given birth 20 times, regardless of settings.
-Frye's mannequin in the Crystal Room does not update after the Brasswall arc.
Spelling/Grammar:
-The battle text description for the Overgrown Temple's plant girls lacks a space or punctuation, causing the letter of the enemy to run together with the attack flavor text, e.g. "Aintensely" "Bintensely"
-Numerous homophone-heterograph typos, including to/too/two, there/their/they're, and your/you're, especially in Brasswall and Dragon Isles chapters.
Bug1: I'm not sure if this helps, but when I jumped in the well in lakeview as a heavily pregnant Leah, I got an error about failure to load: $Leahnewfacespreg3_stage2_3.png. This file does not exist. So I looked into the code on Notepad++ and on line 111 of Common Events, I found that this is the only place that this file name is referenced. I'm not sure what file it's supposed to be grabbing, but this seems to be an old bug that was never fixed.
Bug 2: As of the current build, all of the secret 'lairs' that bring you to the hooded king that kicks you out if you come to close, all link to the Brood Sanctuary south of Lakeview. Two issues with this: One, if you haven't picked up the golden egg quest, you are now soft-locked. Two, because you entered the Brood Sanctuary from a different entrance, none of the traps do anything as the 'Egg Bar' isn't currently active.
Bug 3: You can call your boat on the passage between Royal City and Demon City, and if you sail over to the salt pile(?) on the Demon Continent and hop out of the boat, you are now soft-locked.
Did a completely new run again because 2 of my masion guest got deleted. Cannot get inside the Royal City Deep Sewer (map id: 256) no mattter what. My RPG maker MV told me that the rock blocking the way (the event at 58, 24) can only be remove by turning on switch "0550 Blake Revived". As its name suggests, means I have to revive commander Blake first. But the revive event is in the Royal city church (map: eglise, id: 229), which I believe I can only visit after defeating the sewer boss.
So... here is a quick patch for people who don't have access to the no clip cheat. It's the Royal City Sewer map but without that freaking rock. Just drag it into folder "gamelibrary\www\data" and it should work.
https://mega.nz/file/gX1ygTCI#IRi1m3eeniJPKdE3FzvkXCph-Ir4VlR-GZLFf4CLw70
It's quite a well known bug in here. This is strangely the only area that does this, and I'm guessing they forgot to change a bit of the code to reference the rpgmvo file that is the exact same.
There are two fixes to it: a temp solution and a tested solution that is reliable (until the next update that is.)
Reliable solution:
To fix it, find in the audio folder bgm, and find two files that state "El Infausto Landron de Joyas A.rpgmvo" and "El Infausto Landron de Joyas B.rpgmvo"
You'll want to copy them (just in case of corruption) and change the names respectively to "El Infausto Landron de Joyas A.ogg" and "El Infausto Landron de Joyas B.ogg"
Temp Solution:
You can do what I did first time playing it, which was spam the enter key until I got to the underground section, save the game, and refreshed the game. That also seemed to work as a fix.
Unfortunately renaming them didn't work for me, for some reason. As an additional temp solution, go to google and play some desert music on youtube, and spam enter at all times in the area until reaching the underground section . I've found the Super Mario Bros. DS desert level theme works best with fetish games for maximum immersion.
Sigh... Welp, just Defeated Bastet, Game had been heavily lagging since i arrived in the pyramid city, went up into the dairy farm nursery, explored a bit, game froze my computer, had to restart, now the game no longer acknowledges any of my saves, much like many others here. difference is I only had 6 saves instead of hundreds like some others. also the background music for the pyramid city is misnamed, missing its accented O in the title, causing it to repeatedly give error messages, could possibly have been the cause of the lag. either way, hours of my life down the drain...
Can't progress beyond the Pyramid before things become so laggy that the game is unplayable. Caused a save file glitch before. Just tried again, got back to where I was, same problem. Idk if it's save file bloat or what, but new games run smooth as butter, but the second you get to the pyramid arc the game starts lagging like crazy. I've never had this happen in an rpgmaker game before. This is the 2nd time I've tried playing the game and had this happen.
Bug report: After leaving Neko village and entering the area leading to Bastet's pyramid for the first time. I got a loading error code that is a constant popup. (Failed to load: audio/bgm/El%20Infausto%20Ladr%C3%B3n%20de%20Joyas%20A.ogg) I can close popup and continue playing but pops up again 5 secs later and continues indefinitely. I was hoping that it was only for this area but after clearing the pyramid dungeon it is persisting the rest of my playthrough :( plz fix. Love the game so far, great work!
i thought i made a comment somewhere around here about that. the solution i found was that a file was misnamed, so you'll have to go into the files and rename it to that. as i recall, it was capitalizing the A at the end, or something...
Edit: ah, thaaaat's right, i remember now... "not sure if anyone posted this yet, but the game keeps stopping during the pyramid. i had to change a file to "El Infausto Ladrón de Joyas A.rpgmvo", notice the "ó" in "Ladrón""
After completing the quest in the Dryad Fertility Forest, the main quest chain disappears. More precisely, the logs are missing, the tasks themselves are working, but now it is more problematic to search for them. Another mistake, how do I get the cowgirl behind the counter at the farm to get pregnant? In .362 it was. And well, there were also a few mistakes in the name of bgm, it was necessary to replace the letter. I'm sorry for my English, it's a translator.
I just went through the mansion and defeated the bad guy, repaired the basement after giving some spirits and I fell into a demon temple, the game crashes after a few seconds and I haven't been able to get out by any means. I beg for your help, please, I was enjoying the game a real lot but I don't know what to do now.
Summary of some bugs and problems in the new version:
1. In the Dragon Chapter, after the end, talking to the NPC in the upper right corner of the Dragon Temple will cause a soft lock bug in the plot loop. Similarly, there are conversation bugs in several other places.
2. A FACE/XXXMOM picture cannot be found, which is triggered in the Elf Kingdom.
3. There is a certain probability that the girl's pregnancy value will be restored to 100 or the fertility level will be wrong, inheritance save problem, and the trigger effect is unclear. This will also cause a bug in the angel portrait on the throne.
4. Some plots have been completed, but the NPC does not seem to have solved this problem. They have not changed the lines at all.
5. Tenant: Dragon Girl, disappeared while taking a bath, and the new plot conversation seems to have no progress... (Old problem, not yet fixed...)
6. Tenants, the banquet hall is emptied... Bunny girl, elves and other tenants are missing...
7. If you completed the plot of the Magic Academy first in the previous version, the NPC at the teleportation stone gate of the Magic Academy will be stranded.
8. Same as 7, the door to the farm will be blocked by cows.
9. The difficulty of the mandatory mission level is a bit high... The inability to use items requires the management of magic points, but there is a certain chance that you will be killed instantly by the Elf Queen + Mother's skills.
10. Some mission instructions are unclear... For example, the location of the Three Mothers' Woods... There seems to be foreign language and typos? Uh, the missions of the Elf Princess and the Female Mage seem to be infinitely superimposed.
11. You seem to have forgotten the subsequent stories of the brewery and the steampunk town...
12. There are still some strange locations and NPCs, such as the town outside the capital, the Asian town, the abandoned town, etc. Sometimes, I have to go back to the early villages and towns many times to find out if there are any new plots. After the update of the big vortex on the big map, the temple appeared. It would be better if there were hints on the big map for other places, such as the village expansion area.
13. Many maps have collision bugs, such as the world map Elf Forest will enter the forest background if you go left, and you can climb the wall in the lower right corner of the mansion, etc.
14. It is recommended to change the chapter jump to jump to each regional plot and branch plot, so that it will not cause too many bugs.
15. The flash and hidden prompts for some missions are very good. It would be nice if there were some for old missions and some scenes, which would save my spacebar.
A few I encountered in the new locations:
We encountered the same problem:
The file can be reached using similar replacement, but this will cause image errors.
Not only the triplets mission, but also after the main story ends.
I guess this location is definitely not finished. The giant tree monster, the fairy kingdom, and the cave in the forest cannot be reached. Similarly, some old maps are not completed.
Due to the hard bug, many people no longer talk to me. You can check one village at a time.
Soft lock warning: Don't talk to people such as the dragon messenger. If you inherit the archive,You will be transferred to the dark map and soft locked.
Having a bug right now because I forgot about saving Ruby until after the events of Tiamat on dragon isle, Ruby becomes invisible upon returning to the mansion and speaking with her commander but is still able to go back to the dragon isles. However, upon entering the throne room of the red dragon castle the cutscene playing doesn't show Ruby anywhere and eventually softlocks me when the maids approach the throne after she agrees to granting Leah's wish to visit the mansion from time to time.
i have found a couple in the latest update apparently some quests won't show their completed when they are done (edit) ok correction i watched someone play an earlier version and talked to leah so i don't know how to trigger mishu asking me to give her divine seeds in the latest version of the game can you fix this too?
I'm aware a ton of others have already mentioned it, but yes, getting to the elves and speaking to the one in front of the castle to pick up the quest for the corrupted tree mother will functionally softlock you: the file for the tree mother fails to load, and prevents you from leaving to any other area.
On a different note, a bug that I'm not certain is a bug and not just an unfinished segment: speaking to the neko twins after finishing the pyramid (Nala and Naya I think?) has them give you a quest menu with some very fancy names on it, but most of them are just duplicates of Riley's supply order "quests" from the Lakeview guild, while the first and last quests on the list are different, with the first one having them tell you to talk to a dude with a turban who can't be interacted with, and the last one just closing the menu when clicked on with no dialogue whatsoever. Again, not sure if that is a bug or just unfinished.
Last thing: a ton of quests you can pick up will just never leave your quest journal even after you've ostensibly finished them, while there's also a ton of neat interactions or great items that you can completely miss if you just forget to talk to somebody or give someone something that wasn't listed in a quest, which just feels a little bad, and while I know that making a quest for every single last "go fetch/kill/do this" request is a pain in the ass, cleaning up the questlist's functionality so you can remember what you have or haven't done, who you do or don't need to remember to talk to would be nice. I get that the fortuneteller succubus is mainly for leading you to people you can add to the mansion, but maybe you could add a similar NPC for minor sidequests that a player may have missed, just a kind of "hey in __ location, there's someone who still has something for you to do" without making you do a loop of the entire game trying to see what you have or haven't hit would be fantastic. Also, a few quests that ended up at the bottom of the pile of "pretty sure this is done and I just can't get rid of it" were written in Spanish, despite everything around them being english, so I assume that's unintentional.
There is a bug when I try to open the menu(that appear after hitting the x button on a computer)after talking to a elf with green hair talking about the tree mother and get a quest from it. It says loading error failed to load: img/faces/treemom.png and after when I give the elf recruit enough elven divine seeds I find myself stuck in a never ending loop of talking to her
for the tree mother, your missing "Treemom.png" (a file for the quest bar) so i simply replaced it with one of the bunny girls and it no longer crashed when I loaded another area! For things like this, i suggest using a placeholder unless if you simply forgot to implement it! love this game and glad to see more of it <3
For the quest at the elven village, there is a elf quest that asks for seeds cuz she wants children. When i gave her the seed a second time, it loops the whole dialouge if i don't give her the seed, making it an infinite loop. The other quest in the elven village where the elf is sitting on a tree trunk. When i talked to her and finished the dialouge, i tried to go to the menu but then it showed 'Retry, img/faces/treemom.png not found'
In addition to this, if you do give the girl the second seed, she will ask for a third seed. If you refuse the third seed, the question will loop. If you give it to her, her final dialogue for the third seed will loop. Interacting with her after giving her a seed will softlock no matter what you do.
So I'm a Mac user, and when I downloaded the game it showed up as
UnknownError
Error: EROFS: read-only file system, open 'Chapters/Upgrade'
And when I looked into the 'Chapters' file and open the 'Upgrade' document, it's completely blank. Everything else has codes in them but there's nothing in the 'Upgrade' file. Similar bug was reported around a month ago by another mac user.
EDIT: I managed to fix it. It's something to do with adminstration access. Requires you to go into Terminal and access the game manually and have to drag the Game file out of the folder.
A) Open the game up in RPG Maker.
B) Go to Map 276 (foreste ruin) and Map 282 (foreste Fixed Ruins outside).
C) Go to Event 004 on square 34.49, go to the 5th tab (which was empty) and click "Delete Event Page" then "Apply" and "Save Project".
D) Go to the Game files on the RPG Maker in "Data" and copy the "Map276.json" and "Map 282.json" files and paste over them in the regular game file www\data. (I would recommend you make a back up copy of the original unedited map files somewhere before pasting over them.)
Despite the scary-looking syntax error, it looks like it’s basically just an out-of-bounds map transfer. The map it attempts to load is a blank parent to a sub-map for a specific basement scene, which seems to set a flag that doesn’t get checked anywhere else and also transfers the player right back to the same blank map rather than back to the basement entrance.
For now it seems the best workaround is to just ignore the stairs, but since it’s an unrecoverable error that forces the player to reload the game, it should definitely be a priority for fixing or removing for the next patch.
Something I realized is that in the room where you can warp to everywhere you've been, the three crystals assigned to each party member don't count the number of seeds birthed properly. For example, I would have Leah give birth to five divine seeds, but the game would only count it as one divine seed being added. Same goes for Valorie and Sanura, no matter what their levels are.
In the Witch Academy the stairs to the basement on the left crash the game with the error: "Uncaught SyntaxError: Unexpected token in JSON at position 39843". Looked into the .json "Map364.json" that threw the error: "parameters":["you helped out it' s only fair you get to"]. Between the ' and the s is the not supported character "\u0009" aka tab key. Simply delet it and you're good to go.
The Fertility Tea Recipe is glitched to give you the spicy tea recipe instead, Evelyn seems to have an error with being unable to give her more divine seeds for her quest, the quest for the "Tree Mother" isn't loading the image properly, Tier 4 births for Valorie and Sanu are missing both their text and sounds, the dragon character that wants to visit Rose doesn't appear at the manor, and there's lots of characters that are missing dialogue in Brasswall and the Cherry Blossom Town, there is a slight text loop in the intro dialogue with the guard in Brasswall, and there is some story bubbles that won't leave during the Brasswall and Dragon Isle storylines